Colour Gameboy dev assets

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A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Colour Gameboy was big and there was an opportunity to get developing for the machine.

These are just a sample, getting used to the tools before starting a varient of Jon Well’s Blitz 2000 game. The image of the man on a platform is from a test demo produced by Jamie Solomons, getting familiar with the Gameboy architecture.

Another space based background was later used as the basis of a level design for the Commodore 64 game – Sub Hunter.

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