Chainsaw Warrior

Electronic Arts

Status: No Download, Findability: 1/5

Updates made

24/07/14 – Merged replicated entry and added missing Gary Yorke details which we stupidly missed from 2006!  Found on pure chance when digging out materials for an upcoming Martin Holland tribute.

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This was a Double Dragon style game where you had to go around with a chainsaw and cut up as many people as possible.  It was to be a game based on the solo role play board game of the same name by Games Workshop.  All gore in the nicest sense!… The game was listed in CCI December 1988 as being developed by a team called Equinox and was to be a early 1989 release across the Amiga, C64 and ST and PC formats.   However, none of the platforms surfaced in any shape or form!

A more detailed description describes the game as being an arcade action game where the player is a lone warrior who enters a haunted mansion to find “darkness”. Darkness is a huge amorphous cloud of chaos which emits a strong radiator field. It cannot be engaged in hand to hand combat, but has a nerve centre from which attacks are launched against the player. This nerve centre is the only vulnerable spot. The player must scratch the mansion room by room fighting various rats, assassins, zombies and avoiding traps and pits, hiding and even running away when the occasion demands it.

Martin Holland and Lee Cawley were behind the graphics for the game, which with his standards would have been great. Martin originally informed GTW of the game’s possible existence and had the following to say…

“It was kinda like the Double Dragon style game but your guy went around a house with a chainsaw cutting up folks – kinda like playing the baddy instead of the good guy…… if I find anymore stuff on it I’ll pass it onto you….. “

Lee Cawley later described the game as a multi-room fighting game, with a chainsaw carrying, martial art doing main character.

Gary Yorke contacted GTW64 back in 2006 and confirmed that the game was a concept licenced by Bettertech (consisting of Gary and James Poole) from Games Workshop and was to be published by Electronic Arts.  Development was by Lothlorien under contract to Bettertech.

The game was never finished, but was at a nearly completed stage. Sadly, the collapse of Lothlorien led to the closure of Bettertech and the game was never completed as a result.

Sadly Martin had many of his graphics he did for various games, so Chainsaw Warrior was likely to be there somewhere. Sadly, Martin passed away in 2003, just before GTW
relaunched, and very likely all the development disks are gone now. We hope one day someone may come across the game, or at least more of Martin’s work to try and preserve, but it could be hard days ahead for finding this game now.

We need more credits for a start.  It is hoped that Gary and James could dig out some materials.  Gary did however dig out a mockup of the Chainsaw Warrior cover and how it may have looked when released by EA.

Double Dragon with gore…. sounds like Dover…

Contributions: Martin Holland, Gary Yorke, Lee Cawley

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5 Responses to Chainsaw Warrior

  1. Ex GW Staffer says:

    I know a great deal about the original board game but almost nothing about the intended conversion to video formats. A number of advance licensing payments were made to Games Workshop by Bettertech Ltd (Melbourne House) in 1988. No further payments were made because ultimately the game was not published. How far development had progressed, the intended implementation and reasons for cancellation are all unknown to me, sorry. I was actually quite pleased to find this page; it tells me more about the intended game than I’d known before.

  2. Ex GW Staffer says:

    “It was released on other platforms, such as the PC. The game was listed in CCI December 1988 as being developed by a team called Equinox and was to be a early 1989 release across the Amiga, C64 and ST and PC formats.”

    The game was not released on any platform, including PC.

    • fgasking says:

      Thanks for confirming! I’ll amend that right away! Do you have any more information about the game itself that you would be able to share?

  3. Lee Cawley says:

    This was one of the first projects I worked on for Icon Design as it was then. Icon Design later folded, and reverted to MC Lothlorien… I think. I was working on the PC version graphics, with Roger Womack as the coder. The game was being done in CGA mode, which gave a great range of a whole 4 colours. Either Cyan, Magenta, Black and White or Red, Yellow, Black and White.

    I can’t remember who the publisher was, but they were a pain to work for. “We want him to kick and fight like Bruce Lee” they said. So after sitting watching Bruce Lee, and copying his moves, they said “No, not like that…”. But that’s what publishers were like.

    I don’t remember much else after that, other than the evil boss (in the game, not of Icon Design… although saying that…), who I seem to remember was in a wheelchair.

    I know I don’t have any WIP graphics from that title… which is probably a good thing.

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