Cyberdyne Warrior Intro

Apex

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Now for something a little different for GTW, as this special entry is more a ITW (Intro That Weren’t) than a GTW. But new unseen work from people with the talent of the Rowlands is something which had to be added in some way.

As you well know, the Rowland Brothers were two of the most famous developers on the C64, churning out the fab Creatures series and then going out with a bang with their 100% rated Mayhem In Monsterland game.

Before the success of these games, Steve and John Rowlands had big success with other titles such as Retrograde, and Cyberdyne Warrior. Now the later title hit some serious distribution problems, and pretty much it came out at the same time as Retrograde (The sequel).

Anyhow, the game DID come out and we all enjoyed it and that was that…HOWEVER… There is a little chunk of the game which didn’t quite make the final mastering, which is the very rare Introduction Sequence to the game. Why this never made it, we don’t know. But the sequence has been sitting on a disk for years until today. After gaining permission from the Rowlands, GTW is now able to show people the missing part of Cyberdyne Warrior.

It is a short but sweet introduction, featuring some very nice graphics and animation. The main ship is awesome, and an indication of what was to come from the talents of Apex in those days. Your ship flies through space, slowing to land on the planet. The ship goes into the surface and deep underground, where the ship then rests. The Cyberdyne Warrior jumps out, and ends by jumping down into the underground while avoiding guiding droids.

There is no sound in the introduction, though maybe Steve has composed a piece which sits in HVSC that was mean’t for this.

Additionally in 2008, Jason (Kenz) Mackenzie has kindly dug out the unused loading screen too for the game, and this can be found in with the download!… Now we just need someone to patch everything together and release a 100% version! (Maybe someone could use one of Steve Rowlands tunes for the intro?)

We will try and find out why this never got mastered with the final game, but possibly now a crew such as Nostalgia or Remember may find this a useful addition if they were to fix up Cyberdyne Warrior.

And there could be more to see very soon, including a game in its very early stages. Watch this space!

The lost part of what was though to be a complete jigsaw…

Contributions: Jason 'Kenz' Mackenzie, Steve Rowlands, Andy Roberts

Supporting content

Available downloads for this entry

  • Intro_Cyberdyne.zip
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