Habitat

Lucasfilm

Status: No Download, Findability: 2/5

Updates made

13/06/15 – Video addition thanks to Nemo

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After the popular Lucasfilm series of Maniac Mansion and Zak Mackracken came the game Habitat, whch existed in cyberspace.

It was a multi-player game to be used in conjunction with a BBS. The game would have allowed almost all users to create new objects and locations, these could then be used/stolen/destroyed by other users.

Obviously you needed a modem to play this game and considering the telephone rates during the eighties Habitat was probably a very expensive game.

Sources reveil that Habitat was to be a freeware game which you download from a BBS in the USA, and played it against others via modem. The graphics were much similar to Labyrinth and Maniac Mansion.

The game had various shots scattered in magazines, some of which are present on this website.

Recently a contributor emailed us with the following information:

“This site has some pictures of Habitat as well as a scan of the Habitat manual(!): http://www.dsgames.net/qlink /habitat/pictures1.htm

You might want to ask the webmaster if they still have the disk for it! Although it couldn’t be used without the server, it would still be worth preserving for history’s sake. I was a beta tester, too, but unfortunately all my Commodore disks are long gone. 🙁 I’d love to dive into the Habitat code and see how it worked.

Unfortunately, the very ambitious Habitat beta was later replaced with a very slimmed-down and more limited for-pay system called Club Caribe, available through Quantum Link, an online service for Commodore 64/128 users. Club Caribe had improved graphics and added facial expressions, but it was a very small world with far fewer features and possibilities.

If you want to see Club Caribe: http://www.dsgames.net/qlink /caribe/pictures1.htm

Wikipedia also provides some information about Habitat’s history: http://en.wikipedia.org/wiki /Habitat_(video_game)
Or if you want to read more about Habitat from the people who created it: http://www.fudco.com/chip /lessons.html

Charles Haley emailed a scan of a competition involved with Q-Link and related to Habitat. And also part of an article which can be grabbed here.

Then finally in July 2016, all of the source code for Habitat was fully preserved… https://themade.org/posts/1701 … So it is hoped that some day soon, we could actually see the game running once more!

Here is also a video from a Lucasarts advert showing the game running…

A huge game ahead of its time in terms of multiplayer…

Contributions: Martin/Stadium64, Jogge, Tobias Hultman, Mike, Dumbflag, Brendan Phoenix, Michael, Charels Haley, Randy Farmer, Nemo

9 Responses to Habitat

  1. Ricky Derocher says:

    The restoration of Habitat is underway!
    http://www.neohabitat.org/

  2. I stumbled across this site since I saw it as a referrer to mine, and noticed the question about the Habitat disk. I do in fact have the original Habitat disk, the label peeled off of it and I don’t know if the disk is still readable but I purchased a 1541 to USB adapter… I just need to get my hands on a 1541 to try and rip the disk.

    • fgasking says:

      That sounds great Keith – if you get stuck, then i’d be happy to port the disk for you – though i’m based in the UK.

  3. Zoran Davidovac says:

    I believe that this is a missing piece that should be also on this page

    https://themade.org/wp-content/uploads/2014/09/Habitat_Tech_Transfer_FULL.pdf

    Regards,

    Zoran

    • fgasking says:

      Thanks Zoran, it’s currently already under the “Downloads” section 🙂 Cheers for the heads up though!

    • fgasking says:

      Amazing news, and hopefully it will get fully resurrected and playable. At least it seems all the data is safe for the game?
      Probably time really this GTW entry was closed off, as it wasn’t technically an unreleased game.

  4. From https://dl.dropboxusercontent.com/u/3838990/Credits%20Page%20from%201988%20Habitat%20Manual.png

    For Lucasfilm Games:

    Chip Morningstar was project leader, programmer and principal designer. Randy Farmer and Aric Wilmunder wrote theCommodore 64 software. Gary Winnick created most of the artwork and animation, with additional artwork by Ken Macklin. Chris Grigg created the sounds. Additional technical
    contributions by Charlie Kellner (the original cel animation system} and Ron Gilbert (the original Commodore object memory manager).

    Additional creative support was provided by Noah Falstein, David Fox, Douglas Crockford, David Levine, Mary Paterno, Chris Werner and David Martin.

    The “Official Avatar Hanbook” was written by Jamie Williams and Chip Morningstar.

    Production Manager was Nancy Mohler. General Manager of the Lucasfilm Games Division was Steve Arnold. Thanks to Janice Morningstar, Pamela Farmer and Lori Wilmunder for extraordinary support and understanding.

    Special thanks to George Lucas.

    For Quantum:
    Janet Hunter was the primary Q-Link host system programmer.

    Additional technical support provided by Doug Coward, Mike Ficco and Ken Huntsman. Rob Martyn managed operations. Project schedule coordination at Quantum was handled by Cathy Anderson.
    Marc Seriff was technical manager at Qunatum. The support and interest of Steve Case from Quantum and Clive Smith from Commodore Business Machines were essential in making Habitat possible

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