Plum Duff was a Christmas game being produced by Jason C Brooke, before he fully broke into pure music development.
It was 1985, and after producing an unreleased music tool for Melbourne House in 1984 – he produced the Plum Duff game which a company (currently unknown) was going to publish on his behalf.
Binary Design started up in Manchester around Christmas 1985 and were looking for programmers, so Jason went for the interview, got the job and then Plum Duff was shelved.
Just what happened to the final game, we do not yet know. Also we are not sure what type of game it was. We are hoping to get hold of Jason to find out more very soon!
C64.com speaks with Jason C Brooke:
Tell us how your career in games started. Did you submit work samples to various games companies looking for jobs, or did jobs come to you?
“Before I encountered computers, I used to spend my spare time writing music. I wanted to be a professional composer but school told me that there was no way I would be able to do that for a living. When I got my Speccy, I became friends with another lad at school. He had written a game and sold it to Crystal Computing (later known as Design Design). We joined forces in 1984 and wrote a music composer utility. Melbourne House were interested in it and paid us a small advance.
I saw that as the start of my career even though the product never got released. I went on to write a Christmas game called Plum Duff which a company was trying to sell on my behalf, but around Christmas 1985, I heard that Binary Design had started up in Manchester and were looking for programmers. There seemed to be loads of programming jobs in Manchester at the time so I went for an interview, got the job and moved over the Pennines in March 1986.”