A short entry which has been highlighted thanks to Brian Bagnall, which depicts a game which eventually would turn into Lord of the Rings, another game that never saw the light of day (on the C64 at least!)
Towards the end of the 1980’s, Brian Fargo had employed Jennell Jaquays to design a fantasy adventure game for them. She created a title called “Secrets of the Magi”, which was primarily targeted for the Commodore 64. She designed game play and wrote design documents. The game was planned to be a fast-paced and real-time game, with free scrolling movement replacing grid-based movement. Action orientated combat would replace turn-based combat.
After a while, it was decided to turn the project into a new Lord of the Rings game (volume 1), which was apparently a result of the commercial failure of Dragon Wars and the 8-bit market collapse.
It is not yet clear if any actual code was started, but Jennell kindly posted some designs on a forum for the original game, which you can see here. We hope to find out more soon about whether any actual code or assets existed. The chance of seeing things may still rest with having to find the Lord of the Rings game which is still at large.
Contributions: Brian Bagnall