Sonic The Hedgehog

US Gold

Status: No Download, Findability: 1/5

Also known as: Sonic

Updates made

  • 29/12/16 – Scan added thanks to Ross Sillifant
  • 07/02/14 – Added Zzap 77 scan showing proof that US Gold were considering Sonic as a conversion.
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A huge hit on the Megadrive and other sega systems…. In the early 90’s, Sega signed a deal with US-Gold to allow them to convert their titles to other computer systems… such as E-Swat and Alien Storm.

Sonic was actually amoungst the planned games for the C64 and other platforms, and US-Gold were eagerly awaiting Sega’s permission to start work on converting it over.  Issue 77 of Zzap 64 in particular had a small article about upcoming games, which included Sonic.

US-Gold waited and waited, but Sega decided that their blue hedgehog creature was far too popular and made people buy their Megadrive’s, so they kept him on their platform only…. and only years later Sonic moved onto other platforms.

If anything was actually started, its unknown, quite possibly someone did some test demo’s to see if the C64 was capable before Sega gave the thumbs up, but its unlikely.  Some Amiga mockups were produced, but it is unknown whether these were faked in Deluxe Paint.

But GTW will try and find out exactly what happened with Sonic on the C64 in anycase.

At least we had Mayhem!…

Contributions: Patrick Furlong, Ross Sillifant

Supporting content

4 Responses to Sonic The Hedgehog

  1. Ross Sillifant says:

    I asked George allen about how well the Amiga would of handled Sonic:

    ‘George:I think you could have ported something like Sonic to the Amiga.
    My scroller could travel 16 pixels per frame and it ran at 30fps, so
    it would have been smooth. You’d have used the hardware sprites for
    the main character so no problem there. Everything else would have been
    software sprites, updating every second frame. I think the maps would
    have to be done from scratch, so as not to push the Amiga too much and
    it’d end up more like the Master System version than the Megadrive.’

    http://www.grumpyoldgamers.co.uk/index.php?/topic/3974-george-allen-mini-interview/

    So, If Amiga version would of been more akin to MS version, i wonder just how much of Sonic would of been retained for any possible C64 version?not much i’d wager.

    • fgasking says:

      Cheers Ross – I doubt very much it would have been any good had anything been started. These days, i’d like to see an attempt to do something like the Master System version – especially after seeing games like Sam’s Journey.

      • Alex Ross-Shaw says:

        Plus the Master System version of Sonic is really underrated, and one of the better Sonic games, so another port would be cool!

        • Hank says:

          Bridge Zone <3

          On base it makes sense that Amiga and ST Sonic would follow the Megadrive one – in theory source code could've been virtually 1:1 since they both used Motorolas clocked at similar speeds. But then loading massive areas from floppy and storing them in RAM like vs. streaming data from cart and suddenly George Allen's dream of an Amiga Sonic engine that could actually run the game just vapours away. People miss that a lot of the time – yes, you could build a Sonic engine for the Amiga that would run almost as slick but it ain't gonna resemble the original thing once all that other guff is loaded into memory.

          And then you look at what the C64 could've done. Turrican's eight way scrolling is great, but not smooth or quick enough for the multilayered maps of Sonic – and yes, Mayhem has the huge speed and great scrolling but it lacks the intracacies and dynamics of Sonic's level design.

          In many ways, I'm glad it DIDN'T happen (although it would've been hiliarious to see it scroll on ST). No home micro was ever built to contend with a Sonic. But as a massive Sonic fan I still want to see anything that was built. We've had a ton of console protos over the years, but the home computer ones…

          There must be an Amiga proto out there. I'm convinced of that. US Gold rammed these things out so quickly and they already had the wider "arcade hits" deal signed and sealed with Sega – why would they have expected Sega to put the foot down and say no? Part of me thinks that US Gold may have shown an early proto to Sega and they laughed with a "no way man" before spinning off down Ropponghi Hills back to Sega HQ.

          In any case, what are we realistically saying for a US Gold produced Sonic? Tiertex? Ahhhh yeah…

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