Monthly Archives: February 2026

Total results: 27

Atari 8-bit version of Trap recovered

Atari 8-bit version of Trap recovered thumbnail

Another great update from Bertrand / Atari Frog from AtariMania.com , who have recovered a rare Atari 8-bit prototype of Alligata Software’s Trap. A very advanced preview which is quite faithful to the C64 original at this stage.

The preservation work is thanks to John Hardie (National Videogame Museum) and to Stephen Goss (Harlequin Software founder) for allowing the archival of the game. It is unknown why the game was never released, but AtariMania suggest it could be to do with turmoil within Alligata at the time before the company shut down. Continue reading →

In: Atari 400/800/XL, News, Preservation | Leave a comment

Lost Atari 8-bit Harlequin Software artwork recovered!

Lost Atari 8-bit Harlequin Software artwork recovered! thumbnail

Our friend Bertrand / Atari Frog from AtariMania.com has informed us of a new recovery they have made from some archived disks from the short-lived Atari 8-bit publisher Harlequin Software. This includes materials for abandoned conversions of Last Ninja 2, Paperboy and Robocop.

The preservation work is thanks to John Hardie (National Videogame Museum) and to Stephen Goss (Harlequin Software founder) for allowing the archival of the images. Links can be found below to the disks and artwork that has been recovered. Continue reading →

In: Atari 400/800/XL, News, Preservation | Leave a comment

Teeny Weeny Western

Teeny Weeny Western thumbnail

Next into the Games That Weren’t archives is an unfinished western-themed SNES game commissioned by Teeny Weeny Games in the early 1990s. The game only had a working name of Teeny Weeny Western and was developed around 1993, the project was coded entirely in 65816 assembly using original DOS-based SNES development tools and period hardware. Although commercially funded, the game was never completed or released.

The recovered materials we have here were preserved by Michael Archer, with original graphics by Paul (DOKK) Docherty. The game was designed by Angela Sutherland in collaboration with Colin Fuidge. Looking back, the programmer notes that they never fully connected with the game’s design vision, and the exact reasons the project stalled are now unclear. Continue reading →

In: Commodore Amiga, Commodore Amiga CD32, PC, Philips CDI, Reviews, Super Nintendo Entertainment System (SNES) | Tagged: , | Leave a comment

Triple Decker

Triple Decker thumbnail

Many of you may remember the Triple Decker compilations that used to be released by Alternative Software on the likes of the ZX Spectrum, Commodore 64 and other platforms. A budget compilation that used to feature 3 cool games of yesteryear at a decent price.

In tribute to the compilation and Alternative Software’s 40th Anniversary, prolific Game Boy / Game Boy Color studio WLS (ran by the brilliant László Rajcsányi) approached with an idea to release a commemorative game collection featuring their own ZX Spectrum, Commodore 16/Plus 4/64/VIC-20 titles that were originally released between 1985 and 1987. Continue reading →

In: Game Boy Color, Nintendo Game Boy, Reviews | Tagged: | Leave a comment