Monthly Archives: March 2026

Total results: 22

Startech – lost hardware + software

Startech – lost hardware + software thumbnail

A short entry for now thanks to Bertrand / AtariMania, who found a multi-platform advert regarding a light pen and some software from a Liverpool-based company called Startech in 1983.

The advert mentions the light pen coming with free software in a June 1983 advert, but then there is nothing more advertised. The only other mention is in May 1983, where the game is named Concentration. Continue reading

Posted in: Atari 400/800/XL, BBC Micro / Electron, Commodore 64 (C64), Commodore VIC-20, Preservation, ZX Spectrum | Tagged: | 7 Comments

Mission: Impossible

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This week we had a surprise submission to the site, with a set of videos showcasing gameplay and rendered scenes from an unknown cancelled development of Mission: Impossible, which we believe was underway around 2005.

Details are sketchy at this stage, but it is assumed at this stage the Argonaut were planning to do the game for all the main platforms of the time, including Sony PlayStation 2 and Microsoft Xbox and what we can see here is what may have formed a pitch to get the development licence to the game.
Continue reading

Posted in: Microsoft Xbox, Nintendo GameCube, PC, Reviews, Sony PlayStation 2 | Tagged: | 1 Comment

GTW64 March 2026 digest

GTW64 March 2026 digest thumbnail

A much larger update for Commodore 64 users this month for GTW64. You will have already seen the release of Bomb Race, though behind the scenes have been a number of new entries for other titles and also updates for others too. Thanks to everyone for their submissions and updates!

We have details about the release of Bomb Race, 6 other new entries added and also 15 other games updated too. See you next month! Continue reading

Posted in: GTW64 news | Leave a comment

Maximum Overdrive

Maximum Overdrive thumbnail

After the success of ShockWave on the Amiga, Lance Abson decided to try and re-use and pivot the engine towards a racing game. The result was Maximum Overdrive, which was used as a demo and pitched to various different publishers for interest.

The demo itself is more of a technical demonstration of the road effect. There is a simple dashboard, and you can drive the car around the track with weather effects and with a target for shooting other vehicles. Shooting is disabled in the demo and you can just go around the track and fly past other enemy vehicles. There’s no concept of laps and the demo will just run continuously. Continue reading

Posted in: Commodore Amiga, Reviews | Tagged: | Leave a comment