A very exciting development has come from our recent Raiden post, with source code recovered for two long lost Imagitec projects – the unreleased Amiga/Atari Falcon versions of Raiden and the ambitious sci-fi adventure Space Junk.

The discovery came completely by surprise. Shortly after our Raiden feature went live, Amiga legend dlfrsilver got in touch to say they had an archive containing an old Imagitec hard drive image. Digging through it revealed source code for both Raiden and Space Junk, originating from an Atari Falcon development system.
The archive itself was originally shared by “tomseddon” on the Atari Forum back in November 2025, but seems to have largely gone unnoticed. According to the forum post, an ex-colleague rescued an Atari Falcon hard disk from an Infogrames/Gremlin storeroom in the late 1990s, with the Raiden and Space Junk development folders still intact.
The Raiden archive looks particularly promising. Although nothing appears to be supplied as an executable, there are multiple source trees, one of which seem to contain around eight levels for the Amiga version, together with additional material for the Atari Falcon edition beyond the three level shareware build already circulating. At first glance, this could represent most, if not all, of the unreleased Amiga conversion, though much more investigation is needed before that can be confirmed.
Space Junk is a little different, appearing to contain the familiar Falcon demo that has been available for some time, but now alongside the original source code, what may be a more advanced introduction sequence and additional assets. Hopefully the recovered source will help uncover more about the game’s development and perhaps reveal content that never made it into the surviving demo.

For now, we’ve added the recovered source code to both archive pages, along with newly extracted graphics and assets found within the archive. We very much hope that developers familiar with Atari Falcon development may be able to take a closer look and perhaps compile the projects or uncover further surprises hidden away within the code. If anyone manages to get anything going, please do get in touch.
A huge thank you to tomseddon for sharing it with the community on Atari Forum and dlfrsilver for bringing the archive to our attention.
