Abattoir in Cosmos

Abattoir in Cosmos was an unreleased shoot-em’-up game developed around 2000 by the Russian shareware game company AxySoft (known for creating the relatively popular 3D Qix/Xonix clone AirXonix). Continue reading
Preserving Cancelled, Unreleased and Lost Video Game History Since 1999
Total results: 6

Abattoir in Cosmos was an unreleased shoot-em’-up game developed around 2000 by the Russian shareware game company AxySoft (known for creating the relatively popular 3D Qix/Xonix clone AirXonix). Continue reading

Founded in 1997, RingZero Game Studios is a game development company based in Thailand . The studio is often known for making casual and family-friendly games on iOS, the Wii, and the PSP. Back in the PS3 era, however, they attempted to break away from their usual mould by thinking bigger. That opportunity arose when they began work on a mysterious game known as Shutter Jack. Continue reading

Thanks to MalcSeventyFour firstly we are very happy to share 15 previously (or what seems to be) unpreserved Commodore 64 educational titles from Grolier / Mindflight – which includes the long lost Miss Mouse and Rhyme Land titles that we have been searching for recently. Continue reading

Most people will be familiar with the Nintendo DS adaptation of Garfield Gets Real, released in 2009 and based on the animated film of the same name. What is less well known is that a Wii version was also planned, but never saw release.
Very little is currently known about the cancelled conversion. A single music track from the game, titled “Studio”, has surfaced online, but no prototype builds, screenshots or gameplay footage are presently known to exist. Although a Wii cover image circulates online, the available sources identify it as fan-made rather than official. Continue reading

Now many of you will know that Ocean released a game based on the licence of Madballs in 1987, though what you might not know is that another version was in development for Ariolasoft before Ocean had got the licence confirmed. What is even better is that you can now check it out for yourself!
Developed by Ian Munro whilst at Millside Software, this particular take of the licence was very different to the final Ocean Software design, and took a pinball game approach. Oddly, there is no actual Madballs branding at all in the game at this stage either. Continue reading

News of another fantastic preservation story to share, this time for the Atari 5200. Thanks to a collaborative effort between several members of the Atari community, two long-lost prototypes by prolific Atari programmer Frank Cohen have been recovered from original source code. Continue reading
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