1993 Codemasters Platform: Amiga Many of you growing up with Codemaster’s 8-bit budget games may remember a quirky title called Tilt, where you control a 3D maze and rotate it in various directions to guide a ball to an exit … Continue reading
1996 Starbyte Platform: Amiga Thanks to Dasse Evertsson for the heads up, but at the end of the fantastic Amiga game Traps ‘n Treasures, there is a little hint of a sequel with “Redbeard’s Revenge”. Due for release it seems … Continue reading
This summary of yet another lost Amiga conversion comes from contributor, Termie Gen, who talks about the unreleased Gryzor and Contra conversions for the Amiga. CONTRA: Developed between 1987 and 1988, but never released it seems. Screenshots of an Amiga … Continue reading
Thanks to contributor RVO for the heads up about a couple of Amiga game concepts being posted and spotted online on Pinterest. In total, 3 very cool looking concepts in the shape of “Magic”, “Mystic Dream” and “Venturer”. A … Continue reading
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
A huge thanks to both Carleton Handley and Vinny Mainolfi for passing on this abandoned prototype for us to put on the site which was for the Amiga platform. Vinny has been chatting with Carleton recently about his work, who … Continue reading
GTW recently had an email from Andy Swann, who was one of the key programmers at Twilight back in the early 90’s, and one of the lead developers of the cool Alfred Chicken on the Amiga. Andy has been attempting … Continue reading