2000 Applaud Platform: Commodore Amiga 1200 Our next entry is for a title which may well have been released, but in very low numbers, due to being quite late into the Amiga 1200’s life and an educational title (further limiting … Continue reading →
1997 Dreamworlds Development Platform: Commodore Amiga Back in 1997, Amiga users with a PowerPC processor card (and 32MB RAM) were looking forward to an ambitious new game called Between The Lines, a real-time first person action RPG, created by Thomas … Continue reading →
Many thanks to Dave Peacock, who recently recovered the following graphical assets for Beverly Hills Cop on the C64 from his work disks. It seems that at somepoint, Michael Owens took over graphical duties on the C64 – leaving Dave … Continue reading →
Michael Ware has very kindly recovered all the sources and demos for a early production of Biff that was cancelled. Interestingly it was also developed in 1989 for Zeit Productions – suggesting that Biff was originally meant to be for … Continue reading →
1993-1995 Black Legend Platforms: Commodore Amiga and CD32 A short post for now to highlight a series of games that were due for release on the Amiga by Black Legend across a 2-3 year period. The publisher behind titles such … Continue reading →
Black Shadow C64 Games That Werent CRL 1988 Addition by Alex Ross: Sadly it seems there was no conversion whatsoever for the C64 on Black Shadow. CRL head honcho, Clem Chambers wrote to us to explain that although the magazine … Continue reading →
1993 Core Design Platform: Amiga Grzegorz Antosiewicz has kindly provided a number of titles and scans showcasing assets that never quite made the final build, so here is another post looking at one of those titles. Blastar was a neat … Continue reading →
Richard Bayliss has been working hard the past few months to finish off an abandoned Columns clone which was infamously released into PD and onto Commodore Format’s covertape in an incomplete form around 30 years ago. This has now been … Continue reading →
A game which made the news pages of various fanzines, including Commodore Scene magazine here in the UK around 1997. Bloodrush was to be a promising shooter for C64 fans who desperately awaited any new software to come about. Apart … Continue reading →
1991 Carleton Handley Platform: Amiga A huge thanks to both Carleton Handley and Vinny Mainolfi for passing on this abandoned prototype for us to put on the site which was for the Amiga platform. Vinny has been chatting with Carleton … Continue reading →
199? Scienide Platform: Amiga 500 Blork was a very stylish underwater shooter being created by the demo group Scienide (http://www.scienide.de/) around the mid-late 90s, where you control a cute fish main character and his octopus friend within a very dark … Continue reading →
1991 Digital Magic Software Platform: Amiga (and C64 – released as Bod Squad) C64 owners will very much recognise our next entry, which was eventually released by Zeppelin Games back in 1992 as Bod Squad. Originally though, the game was … Continue reading →
1992 Strangeways Platform: Commodore Amiga and Super Nintendo Our next entry is a very early title that was flagged up to us by team member Karl Kuras, who spotted this interesting early Smash TV-looking title that was due for release … Continue reading →
1996 Szymon Ulatowski Platform: Amiga 1200 A short entry for a title highlighted to us by contributor Stefano Castelli. This is an unofficial Boulder Dash clone done within a 3D environment. Even though you may argue about how well a … Continue reading →
1993 Miracle Games Platform: Commodore Amiga Miracle Games Team were ambitiously trying to do a number of developments at one stage for the Commodore Amiga, which also included a revival of Dick Special. Sadly many titles mentioned would never see … Continue reading →
If you haven’t played Breakdown before, then you should check it out. It’s a fun and simple shooter/platformer/puzzler mix, which was generously given away on Zzap!64 issue 90’s covermount. When flicking through the magazine the other day, I realized that … Continue reading →
Breathless is a FPS game for the Amiga that was released in late 1995, and was shown in the press a lot at the time over the years. As a result, there were a number of early screens and demos … Continue reading →
1994 Reflections Platform: Amiga Just a short post thanks to Grzegorz Antosiewicz, who has highlighted some screenshots showing assets that never appeared in the final game. Firstly, Amiga Format and Amiga Joker magazines both showed earlier versions of the title … Continue reading →
2000 XTeam Software Platform: Amiga (AGA chipset) Brutal Speed was a racing game planned for the AGA Amiga, briefly previewed in Italian Games Machine magazine issue 65 under the name of Speed Mania. It was also known as Speed ManiaX … Continue reading →
A rather different early preview of Bugs Bunny – Private Detective has been found on Ash and Dave’s work disks recently. This was done around 1991 time, and seems to have undergone some major changes that led up to the … Continue reading →
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