Lost Caves

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“Pursued by a band of cut-throat nomads, you stumble across an ancient map, showing the position of the mythical diamond mines, the lost caves. For almost a thousand years explorers and archaeologists alike have dreamed of the legendary lost caves and gained the riches they are said to hold. Dare you enter this subterranean nightmare?”

This is what describes the story to Lost Caves, a boulderdash/repton clone with a hint of Indiana Jones thrown into the theme. The game got a release on both the Spectrum and Amstrad (http://www.worldofspectrum. org/infoseekid.cgi?id=0002936) but sadly the C64 version seems to have slipped away somewhere.

The Amstrad version was programmed by Adam Waring, who would later become Technical Editor of Amstrad Action. It was later bundled on a AA covertape with level select option.

The game got mixed reviews, but still it would be nice to find something of the game. Did it get completed?… was it even started?… We need to find develops to find out more, but maybe you can help us?

It was wondered if an actual C64 version ever existed, but Robin Gravel confirmed that a C64 version was planned – as the actual game inlay contains loading instructions and also C64 credits.   So now we have credits,  we hope to find out a little more about what happened and if anything has survived- though who exactly are B.C.P??   Does it stand for “Bizzare Computer Productions”, who did these games?  So far, HVSC has no music for the game – unless it is one of the unlabelled tunes under Sonic Graffiti.

Do you know any more?…

Contributions: Marco Das, Patrick Furlong, Robin Gravel

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  • lost-caves-instructions
  • 10 Responses to Lost Caves

    1. The CPC inlay says BCP did both the code and graphics for the C64 version.

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