Phantasm and Fantasy

Todd Elliott

Status: Preview, Findability: 2/5

Another Dungeons and Dragon style game from an unknown source, which seems fairly good at this early stage, with a bit of movement – but little else of note at this stage.

Author Todd Elliott got in touch with GTW via the comments to say the following:

“Initially, I wanted to create a Dungeon Maker or something like that. I wanted to create an utility where I could create dungeons, maps, walls, monsters, story, etc.

While I initially created a dungeon mock-up you see here, I realized that I was way too ambitious for my taste! It was consuming too much of my time. I even wrote about it a little in C=Hacking #13 – “Hacking Graphics’.

Anyway, life happened. I moved back to my hometown and had to start all over from scratch. The early aughts were a difficult time. I boxed up my CBM & CMD stuff up in storage. I still have the cc65 code printouts.

If I had to do it all over again, I would have reverse-engineered a dungeon crawler, and maybe created some new games from that codebase. It would have been easier and faster. Thank you for the write up. Brought up great memories.”

So there we have it. Nothing more was ever done on the game, and life had got in the way to see the game finished. Hopefully some day Todd may decide to return to the project, but for now – check out the promise of what could have been and also the articles and demo that Todd created.

Case closed!

Contributions: Gaz Spence

Supporting content

Update history

  • 15/02/22 – Added details from the game’s author.
  • 12/02/22 – Fixed credits thanks to Gaz Spence.
Posted in: GTW64 archive | Tagged: | 3 Comments

3 Responses to Phantasm and Fantasy

  1. Hello.

    I’m the author of this ‘game’. :)

    Initially, I wanted to create a Dungeon Maker or something like that. I wanted to create an utility where I could create dungeons, maps, walls, monsters, story, etc.

    While I initially created a dungeon mockup you see here, I realized that I was way too ambitious for my taste! It was consuming too much of my time. I even wrote about it a little in C=Hacking #13 – “Hacking Graphics’.

    Anyway, life happened. I moved back to my hometown and had to start all over from scratch. The early aughts were a difficult time. I boxed up my CBM & CMD stuff up in storage. I still have the cc65 code printouts.

    If I had to do it all over again, I would have reverse-engineered a dungeon crawler, and maybe created some new games from that codebase. It would have been easier and faster. Thank you for the write up. Brought up great memories.

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