Only a few C64 sceners who stayed around until the end with Commodore Format magazine will remember this game probably. 10th Dan was to be a ground breaking martial arts beat-em-up game by Jon Wells, featuring two massive sprites and … Continue reading →
An interesting creation by Altered Abilities, bringings in a ship similiar to the mothership in Firebird’s "IO". The preview which made it out is packed with a sneak peak of the title screen and hi-score tablentures, which are quite good, … Continue reading →
Astromine is another brainchild of C64 maestro, Jon Wells, and one of my personal favourites too along with City Bomber. This can only be described as an old school C64 game in the style of many classic C64 games. We … Continue reading →
In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – … Continue reading →
Ball Breaker was an isometric breakout style of game that was released back in 1987 by CRL for the Amstrad and ZX Spectrum platforms. What of a C64 edition though? Well, there hasn’t really been any evidence to suggest that … Continue reading →
Beavers was another promising title which Grandslam were entrusted to publish on various systems. You had to control “Jethro the beaver” through 4 valleys, each with 4 levels. From the previews in the magazines, the game looked a very nice … Continue reading →
Jon Wells is probably one of the most talented but unfortunate C64 programmers towards the end of the C64’s life. Ultimately, Jon is a great programmer, but sadly his time on the scene came as the C64 started to die … Continue reading →
Another Jon Wells title which sadly seems to have got lost along the way. I first read about City Bomber whilst Jon was wrote a special diary for Commodore Force. As well as working on “Escape From Arth”, Jon was … Continue reading →
A year passed since the death of the commercial UK C64 scene, and Commodore Zone and Commodore Scene had taken over where C-Format and C-Force had once stood. Games were few and far between, but for those reading, each new … Continue reading →
You may be shocked to know, but there were two versions of Crystal Castles in development – both before the U.S. Gold release in later years. Atarisoft were doing an official conversion themselves back in the early 80’s of Crystal … Continue reading →
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