This was a SEUCK game released commercially by Compass Software and reviewed by Commodore User in June 1988 in their Cheapo Round up section. According to the review, the game acked in gameplay and suffered from too many bullets. The … Continue reading →
Now, this will be something people will maybe shed a tear for…. news that The Wild Bunch was indeed making its way onto the Commodore 64! Though not quite in the Firebird release form you may have expected, but through … Continue reading →
Some of you may have wondered in the past if Beyond The Ice Palace was meant to have been a Thundercats game. Certainly the main character looks the part, albeit with blond hair – so it was fairly plausable. Well … Continue reading →
No we’re not mad – but it seems that Elite had planned 3 Thundercats games to be released in 1988. The first in the series was Gargoyle Games’ Thundercats – The Lost Eye of Thundera. The second eventually turned into … Continue reading →
Touchstone was a rather ambitious RPG/graphic adventure game which was being developed for Origin by Sensible Software, back in the days when Martin Galway was part of Sensible Software. Zzap 64, issue 61, ran an article on Sensible Software and … Continue reading →
Twister is probably one of the more historic GTW titles that we have come across, not for its gameplay, but for the troubles it caused around the time of its publicity… Firstly the working title for the game was “Mother … Continue reading →
A short entry for a new GTW that was flagged up by Fabrizio Bartolini. This time a horizontal scrolling shoot’em up for the Commodore 64 created by Jonathan Wheatman. The game, according to an interview with Jonathan, was written when … Continue reading →
This game involved flying an hot air balloon across a slow scrolling landscape, dropping sandbags on enemies. The game was in fact released on the Atari 400 around the time with the same name, and was ported over to the … Continue reading →
Uridibad was released onto Compunet by Sensible Software back in 1986, and what seems like a joke at the expense of Uridium – was actually going to be a full game. Jason Kelk posed the question to Jon Hare via … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
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