Before you say it – yes, technically the Further Adventures of Alice in Videoland was released by Bug Byte in 1987 on budget, but not quite all of it! The following is all thanks to the eagle eyes of GTW … Continue reading →
Here’s an interesting GTW, this time mentioned from its coder Craig Kelsall. Future Bike Simulator was being developed for Alternative Software back in 1988. It’s main mention in the press was in Crash issue 51 which depicted a top down … Continue reading →
A short entry for a title that did eventually see release, but was actually intended to be a game with a completely different name and publisher. Pirates in Hyperspace was Ash and Dave’s first commercial C64 game, published by Alternative … Continue reading →
A bit of a surprise spotting in the preview section of Zzap!64 issue 52 in 1989. It seems that the Last Crusade action game was to feature multi-coloured based graphics instead of the hi-res ones we all know. What we … Continue reading →
A short entry for a title that did eventually see release, but was actually intended to be a game with a completely different name. Dynamix was a new puzzle game from Ash and Dave, published by Virgin Mastertronic back in … Continue reading →
A quick entry to cover part of a series of games which DK’Tronics were looking to release in late 1984, early 1985. A news item in the December 1984 edition of Personal Computer Games suggested that following on from a … Continue reading →
A short entry for a title which was to be an epic role playing game for the C64. Graphics and music had already been mostly completed, but the game itself hadn’t been programmed. Development was started around 1991, and finished … Continue reading →
Yet another Ocean title which seems to have got lost along the way from its translation from other formats. In particular from the Spectrum/Amstrad in this case. Phantom Club was a Knightlore style game from the creator of MOVIE, another … Continue reading →
A short entry to show a very early preview of what was to become Poseidon – Planet Eleven. Started off by Ashley Routledge and David Saunders around 1989. The game was eventually picked up and finished for Hi-Tec Software in … Continue reading →
This is one of the strangest games i’ve seen on a C64, mainly because of its originality of having a 2D sprite as the main character, and 3D vectors as the enemies. Pro-Does features different vector shapes which have to … Continue reading →
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