If you look at the games released for the Commodore 64, you’ll notice that we got a conversion of the BBC Micro classic, Repton… or actually, Repton 3 to be precise. You see, the first two games never actually got … Continue reading →
Another combined entry for a series of titles, this time from Resource Software International, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles listed … Continue reading →
Yet another Thalamus title goes into the archives after a feature in Zzap Italia on the company. Here it was mentioned that Restrictor was coming to the C64 – with the following (translated thanks to Luca Bertoldi): “Arc decided to … Continue reading →
It seems that the sequel to Design Design’s classic The Hall of the Things was intended for release on the Commodore 64 too! Thanks to contributor Einar, we learn that Design Design had an advert which listed the C64 edition … Continue reading →
A slightly different GTW this time, with us looking for a magazine listing from BigK magazine. The BigK magazine only ran for 12 issues and from issue 8 to issue 12, for the listings they had in their magazine, they … Continue reading →
Another brief one which was mentioned in The Games Machine’s news section. This was a budget title coming soon, but we know little more than that. Thanks to contributor Pablo Freire, we learn that a young developer from Spain called … Continue reading →
A brief entry for a title that never got very far… not very far at all! At the end of Rick Dangerous 2, things are left open – suggesting that a 3rd game was going to continue the adventures of … Continue reading →
Another combined entry for a series of titles, this time from Right on Programs, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles listed … Continue reading →
Rip Off is a very simple single screen shooter that feels more of a technical demo than an actual game at this stage. There’s a simple ship at the bottom, and just a standard attack wave that swoops in and … Continue reading →
John Phillips is linked to Roadstar XRi, and Your Sinclair detailed the game as follows: “Due in late August, it’s described as a racing shoot-em-up puzzle game (well of course), in which you fizz around 3-D tracks on an air … Continue reading →