Not entirely sure why this wasn’t added to the archives a lot earlier. This was a sequel to a game by Richard Bayliss called For Speed We Need back in 2005. Around the time I was working with Richard on … Continue reading →
Splidge and the Snowmen was to be a festive game in the mode of one of Richard Bayliss’ previous games Cetimiex. The game was being created 1999 and Richard was going to release Splidge and the Snowmen for the Christmas … Continue reading →
It’s not only games from the 80’s and 90’s which sadly never quite make it… Games are still produced today on the C64, and one producer creates many productions to flood the scene with something new. Richard Bayliss was to … Continue reading →
The Flight of The Phoenix was written back in 2000 by Richard Bayliss when he was learning from Commodore Zone’s Hex files. The game was generally a static screen shoot ’em up, with over simplistic attack waves. You controlled a … Continue reading →
Our next game is a title which was due for release in 2010 by Richard Bayliss. Richard as you know is a prolific game creator, and Ultimate Stunt Boat Challenge was to add to the impressive list of game titles … Continue reading →
Up In The Air was to be a game similiar to Sub Hunter by the same coder Richard Bayliss, with graphics and game concept by Wayne Womersley. Think Sub Hunter in a different direction and in the air with a … Continue reading →
Xeon is another lost game from Richard Bayliss, which was a bit of a programming experiment in Richard’s journey in C64 programming. This was to be a basic dodge ’em asteroids game, but little else. Richard described the game as … Continue reading →
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