Compute!’s Gazette (May 1990) ran a news piece on this possible baseball game from arcade specialists Data East. Bo was a superstar in the US, famous for playing both American Football and Major League baseball during his career as well … Continue reading →
What we have here is what can only be described as a Bomberman clone, mixed with the classic Atari Combat game. Though the game here feels more to be related with Bomberman, with the style of shooting (Or dropping mines) … Continue reading →
Not to be confused with the game of the same name that Protovision released (We think?) This may have got dropped/renamed fairly early on due the name clash. Or are we completely wrong, and was this infact when a different … Continue reading →
Another combined entry for a series of titles, this time from Boston Educational Computing, Inc, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles … Continue reading →
Our next title comes from an advert which actually advertises about 2 other titles which never saw the light of day, Sabian Island and Solar Warrior. Bounce is mainly described in the advert as an arcade adventure on the planet … Continue reading →
Our next entry is a double pack release which should have been sold by a company called I.G. Programs. It was reviewed in PCG 1984, Issue 8 and had an average score overall. Boxing was to be a simple boxing … Continue reading →
Boxing Manager was a fairly standard management affair which was released on the C64 back around 1987/88 and which seemed to be popular enough for the management mad company D&H to release a sequel. However, although mention in various adverts, … Continue reading →
A bizarre entry which was mentioned in the “Next Month” back pages of Commodore Format, Issue 3. They promised a review of this game for issue 4, but it never appeared. This was the only mention ever made of the … Continue reading →
Hmmm… not too much to say about this game, apart from that its a quiz game with a simple logo and some questions, where you get points for each one you get right. Not so much a "Brainstorm", with little … Continue reading →
This game and Pyramids of Time were supposed to be Firebird’s proof that budget games could be quality games too, according to sales manager of Telecomsoft, Martin Defries when he spoke to Soft magazine (1988, issue 2, pg. 9-10). In … Continue reading →
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