Thanks to Fabrizio Bartoloni for the heads up, we learn of yet another Commodore publisher game which never quite made it to the C64 in the shape of “Guardians of Time”, which was being created by none other than Andy … Continue reading →
A short entry for an interesting title that was mentioned as being developed by John Feagans for Commodore back in the early 1980s. John had said that there was a “Magic House” piece of kit and software where you could … Continue reading →
A short entry for a series that may or may not have ever been released. This was an educational title that was to be released by Commodore on disk and supporting the Magic Voice module. The description of The Magic … Continue reading →
This game has been brought to our attention thanks to Wayne Womersley of Art Ravers, who regularly writes for Commodore Scene. And it is from that particular magazine where this game stems from… Moon Gods was being designed for Commodore … Continue reading →
New York Crisis was to be sold by Alphavite Publications in the form of the Commodore Disk User game disk series. Unfortunately it seems that the company went bust just before the game packs could be released, owing money to … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Pirate Attack (a working title) would have you trying to destroy an attacking pirate ship before it destroys you. The game would start with … Continue reading →
Hold on a sec… this looks a little familiar… Take Player’s"Turbo Kart Racer", jazz up the graphics and change the karts to motorbikes, and you get "Retro Torque". This little update by Paul Black was done especially for Commodore Force … Continue reading →
One of Simon Pick’s unknown games exists in the form of Revolution, which can be found on Commodore Format’s Powerpack from issue 1. This game was actually meant for commercial release, and was showed around to various companies, but with … Continue reading →
It’s 1996 and games on the C64 are slowly drying up completely, the enthusiasm of creating new C64 games for mail order sale was dying too. Fanzines were the only real hope in the UK of any progress for the … Continue reading →
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