Oriental Games could have possibly been one of the last Firebird games to see a release on the C64, but it was not to be. Mentioned in a news item in Games Machine issue 27, Oriental Games was an average … Continue reading →
Another Firebird entry, and this time a rather interesting sequel which has come to light thanks to Richard Hewison. Ozzy Versus The Universe – Part II: Cobber was to be an awesome return for Ozzy (Most of you will know … Continue reading →
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Proteus is basically Warhawk V1 which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk … Continue reading →
This was a bi-directional SEU with some nice graphics by Simon Probert (Simes of Cosine, currently in Australia) and code by Jason Kelk with no sound, although Simon was to do this. The game progressed from some early code by … Continue reading →
This game and Break Street were supposed to be Firebird’s proof that budget games could be quality games too according to Martin Defries, who was sales manager of Telecomsoft at the time. Pyramid of Time was for 1 or 2 … Continue reading →
Some of you may have seen this game released on another label in Europe in the early 90’s, but what you don’t know is that this game infact was due for release on the Firebird label around 1988/89. Sadly, the … Continue reading →
Jullian Gollup’s classic budget tactical combat was very well recieved. The budget game was an improved re-release of Rebelstar Raiders and pleased pretty much everyone at the time. It was pretty much Spectrum/Amstrad only and C64 users sadly didn’t get … Continue reading →
A sort of “Lords of Midnight” type affair which got a release by Firebird on its “Hot Range” back in 1985, and in particular on the ZX Spectrum. A young Chris Yates and Jon Hare were just getting started in … Continue reading →
A short entry for what possibly might be an earlier edition of Samuari Warrior that exists with a much larger and open world experience. It is suggested from a snippet on the game that it may have had a lot … Continue reading →
Released on the ZX Spectrum and Amstrad CPC, Spaced Out was a puzzle game that was produced by Steve Cain and John Gibson back in 1987 for Firebird Software. The game had a mixed reception, but was a good solid … Continue reading →
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