A quick entry for now until we learn more – but Bloody Kids was a game based on a comic strip that briefly featured in Skateboard Magazine. Players Software were to release the game as a budget title, but it … Continue reading →
Not to be confused with the game of the same name that Protovision released (We think?) This may have got dropped/renamed fairly early on due the name clash. Or are we completely wrong, and was this infact when a different … Continue reading →
Our next game is slightly obscure, and was briefly advertised by US magazines in 1983. Thanks to Peter Weighill for the heads up. The game was called Bubbles, and has you controlling Clarence the Clam, who must avoid and destroy … Continue reading →
A title which many of you may not have heard of, considering publicity on the game was pretty much never done for the C64 for this game. Bugs Bunny is as special as Daffy Duck, as they are both from … Continue reading →
A short entry for now on a title which was converted in a matter of a week by Richard Ikin for Future Concepts (who had released Ramparts). The game was handed over to Sean Lally afterwards and never seen again. … Continue reading →
Briefly mentioned in the EBES interview in Commodore Format, Captain America was one of the big titles being planned for release to save the C64 software scene. Nothing was ever heard more of the game or its plans, except that … Continue reading →
Captain Courageous was an action game in the style of an Indiana Jones game, which was commissioned to Arcanum Developments to be completed. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. It was … Continue reading →
UPDATE – Case closed, game is in Gamebase under a slightly different name: http://www.gb64.com/game.php?id=2732 Advertised back in 1983 along with two other games that were released and are currently in Gamebase64, Cargo Run is unfortunately missing. The game was described … Continue reading →
Catch’em was a pretty good Amiga/DOS platformer which came out in 1992 and had you having to return escaped animals to a zoo. He does this by tempting them with bananas and then hitting them with a baseball bat for … Continue reading →
You all remember Reflective Designs and the various games produced and coded by Duncan Kershaw for Players, Zeppelin and Codemasters? Well, we all have to start out somewhere – and Duncan first got into coding on the C64 by programming … Continue reading →
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