Our next entry is for a title from the creators of Mindfighter by Activision, developed by Abstract Concepts and mentioned within the manual. We assume therefore that Activision were set to release the game around 1989 time. Little is known … Continue reading →
Another early game development from Cory Kin. This was a rescue job in itself, as the disks which Pet Rescue was stored on were heavily deterioating. We only just managed to salvage the source code from this abandoned game – … Continue reading →
According to Commodore Computing International in December 1988, Active Distribution LTD had made a marketing deal with French company Coktel Vision. The first game to be released was Jungle Book. Peter Pan was to be a future release and was … Continue reading →
Phantom – The Mission Remive was a remix of a SEUCK game called Phantom – The Mission that was created by Alex Aris and David Axtell back in 1988 on Commodore Disk User magazine. It was a pretty neat shooter … Continue reading →
A short entry for a title which we know was released, but is yet to be fully preserved. This was an expansion disk for PHM Pegasus by Electronic Arts, and was released back in 1987. The expansion disk seems to … Continue reading →
An early game by David Spicer, who went on to work with Nick Taylor on a host of C64 games. This was one of David’s first commercial projects for Martech, and it involved pizza deliveries and navigating around on escalators.Sadly, … Continue reading →
A short entry for a Mastertronic title that never was called Planet 10 – a late title that was due for release back in 1989. It is thanks to a great article by Simon Plumbe about the game on the … Continue reading →
A short entry to show a very early preview of what was to become Poseidon – Planet Eleven. Started off by Ashley Routledge and David Saunders around 1989. The game was eventually picked up and finished for Hi-Tec Software in … Continue reading →
First offered in Zzap issue 62 in their Zzuperstore as a special offer, Purple Saturn Day never quite made the light of day on the C64 for reasons still unknown today. Judging by the adverts published in CVG, the game … Continue reading →
Our next game comes in the shape of a simple Uridium clone that was developed at Clockwize back in 1989, and according to the hidden messages in the code – was developed in only 2-5 days – and over the … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.