Exod is a text adventure game by Sigmatek, and was advertised in RUN magazine in the US, where you have to explore ruined wastelands of a ghost town to the vast inner caverns of earth. The game was sold on … Continue reading →
A nice early promising preview of a Lightforce clone, which although a little buggy in its early stages, has the qualities which made Lightforce as addictive as it was. Featuring graphics typical of a Lightforce clone, they do let the … Continue reading →
Our next entry in GTW64 comes in the form of a Pacman clone which would have featured a overweight Batman character. Here, in true Pacman style fashion – you would walk around a city map eating hamburgers until clearing to … Continue reading →
The quality of the game certainly seems to be at a level of one that would have been pitched around the various software houses at the time, and wasn’t a SEUCK game by any standards. Flik Flak was a good … Continue reading →
After a fairly successful introduction, Flimbo was to be given another roll in his very own sequel called “Flimbo’s Quest 2”. The first mention of the sequel was actually in the end sequence of the first game. This was to … Continue reading →
A curious little puzzler promoted in its review from Zzap 64. Flippit had you turning squares one at a time in order to reproduce a given pattern. Of course, life wasn’t that simple, as each square you turned also affected … Continue reading →
Future shock is a very early preview, containing a few detailed organic landscapes and nothing much else. The ship can move through objects and there are no other creatures to kill or find. The game was actually to be a … Continue reading →
Galactic Enforcer was a 2 way horizontal scrolling SEU where you controlled a red alien that had to take out other alien enemies. Created by Marc Walters of Cronic The Badger fame, this sounds an interesting title… Your main ship … Continue reading →
The final part in the Gauntlet trilogy (on the Commodore 64 at least) was to be an isometric affair, owing more to Pacmania and 3D Ant Attack then the previous overhead offerings that were converted by Gremlin Graphics for U.S. … Continue reading →
Go Karts was a game that sadly was never going to happen. Coder Ze Smasher had created 4 disksides of a game – but only with mostly graphics and only about 1% coding for a title screen. No code was … Continue reading →
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