Following on from the recent console cancellation of Myth covered on the site, team member Grzegorz Antosiewicz got in touch to highlight a series of changes to the Amiga/ST editions of Myth. What follows is based mostly on the text which Grzegorz submitted and after briefly speaking in the past to Robin Levy and Paul Docherty.
Firstly, it is believed there were roughly distinctive three phases of development for Myth on the Amiga/ST platforms:
1. A simple port of the Commodore 64 game for both Amiga and Atari with similar art style.
2. A first phase of change for art style and gameplay.
3. A second (and likely final) change of art style and gameplay.
Phase 1
During the first phase, System 3 had Bob Stevenson on board as the main graphic artist. At this stage, the game was going to be released for both Atari and Amiga. The game would have more colours compared to the C64 version of course, but with the same main hero just like in the C64 version.
There were early press previews in “Zero” and “The One” magazine showing this version, where there was going to be picture of girl in the intro, and she would welcome the player with a digitalized voice sample like in the C64 edition. Continue reading →