Latest news and posts

Joust (C64) found!

Great news, but collector Ken Van Mersbergen (known to many as Dutchman2000) has found and preserved the long lost AtariSoft conversion of Joust, which we have had an entry on for some time here.

Ken got in touch with GTW yesterday and informed us that the game was recovered from the archive of a retired programmer who used to work for Roklan. It was found on an 8-inch CP/M disk that was labelled “Popeye” and had the full source code and hex image to be able to create a CRT image.

We learn that the game was coded by Joe Hellesen at Roklan Corporation, and Ken plans to show the game in public for the first time since 1984, at the VCFMW/ECCC show in September (if it goes ahead). The CRT will be released after the show, or earlier if the show doesn’t happen and will be added to the GTW64 site.

For now, enjoy the screenshots and a massive thank you to Ken for preserving another piece of gaming history.

Posted in: Commodore 64, Features, GTW64 news, News | 19 Comments

GTW64 update for May 2020

Another month and another update, including some preservation work for some released titles and a number of new entries.

7 new entries added

Bailiff, Ophir, Raiders of the Valley of the Kings, Secrets of Science, Steam Powered Computer Company titles, Treasure Hunter, Vampyr Motel

13 updates added

Argonautica, Batman Returns, Breakdance 2, Devious Designs, Freddy Fish, G.I. Hero, Giana 2 – Arthur And Martha In Future World, Judge Death, Karnov V1, Legend Of Fairghad, Monster Museum, Piper Software games, Zone Of Darkness

Early version posts

V pre-release shots, Troll pre-release shot

Other general C64 presentation work

Various C64 preservations

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Various C64 preservations

Kevin Wilson has very kindly sent some obscure titles to be preserved fully for the C64, so here they are:

The Game (Simple early Pacman clone)

TAP files, DC2N dumps and Scans

Dinosaurs (Early BASIC educational title)

TAP files, DC2N dumps and Scans

Action Biker Sampler Only

TAP files, DC2N dumps and Scans

With Action Biker, there seems to be no real differences to the final retail version, but interesting to check out anyway.

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Troll (C64) pre-release screen

Thanks to Dan Warren, here is yet another pre-release screen, this time from Palace Software’s 1988 Troll game.

There are some very minor graphic differences compared to the final version, including the score being on the opposite side and some slight differences in the main area. Scan courtesy of Stephen (Mort) Stuttard.

Posted in: Commodore 64, GTW64 news, Prototype, Unused materials | Tagged: | 2 Comments

GTW64 update for April 2020

A few more updates to the site, which includes a number of new entries and various updates. Batman Returns in particular has been tidied up a bit, and i’ve added some much better and high quality screenshot scans, thanks to the amazing Stephen Stuttard.

There are some concept sketches from Ned Langman too for a few entries and details about yet another Lemmings conversion that was intended. Full updates are below:

4 new entries added

Catch’em, Lordlings of Yore, Reader’s Digest Software, Underland

16 updates added

Batman Returns, Big Top, Civilization, Elevator, Enemy, Exodus, Labyrinth, Legendary Deed, Lemmings V1, Nuker, Pet Person, Quest for Eternity, Star Force Seven, Stellar 7, Warcraft 64, Worms

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Redbeard’s Revenge (Amiga)

1996 Starbyte

Platform: Amiga

Thanks to Dasse Evertsson for the heads up, but at the end of the fantastic Amiga game Traps ‘n Treasures, there is a little hint of a sequel with “Redbeard’s Revenge”.

Due for release it seems in 1996, we are guessing that Starbyte had left the Amiga scene by that point. The last Amiga games from the company were in 1995.

@DillyDylan on Twitter commented that there was a Super Nintendo version of the game planned and was being programmed by Simon J. Francis. Below is a magazine article, but showing a screenshot from the Amiga version unfortunately:

Developer of the Amiga game Roman Werner was not aware of any SNES materials existing, and wasn’t involved directly. When asked about the sequel, Roman suggests the sequel was more of a “good will” mention rather than actual plans. They had ideas and graphics left over that couldn’t be implemented in the 1993 game, so there was potential for a sequel. Sadly though, it never happened and nothing was ever started.

Case closed!

Posted in: Amiga, News | Tagged: | 1 Comment

Lemmings early screens (C64)

Flicking through the last issue of Zzap!64 back in late 1992, I rediscovered an early screenshot and the first to be shown of the Commodore 64 version of Lemmings. It would be a year until the final game saw release.

Scan courtesy of Stephen (Mort) Stuttard (Click for full size)

Looking at the constructed screenshot, it seems this was a test level, as I think there are more lemmings on the screen than the C64 version eventually allowed, plus usually you only get the floater icon on this level. Also at this stage the shading is quite simple, and the graphics may have been quickly wired at this stage from the Amiga. Or is it even just a quick mock up?

Continue reading

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The Sporting News Baseball (C64) – Early screen

Contributor Mathew Chakko flagged up that “The Sporting News Baseball” game by Epyx Software in 1988 was advertised with a panel area that had a number of differences compared to the final game. Here it is:

Now compare to the screenshot from Gamebase64:

There is a MPH meter and also what seems to be a wind direction line too? Very minor differences from what was probably just a slightly earlier build used to screenshot. Interesting though to see :) Continue reading

Posted in: Commodore 64 | Tagged: | 10 Comments