Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

Aliens: Colonial Marines (PS2)

A quick post to show some magazine scans reporting on the cancelled Aliens: Colonial Marines title on the PS2, thanks to Ross Sillifant.

Seems even more staggering that as technology grows, the expense of cancellations is far greater – especially with a game shaping up as nicely as this was.


Posted in PlayStation | 6 Comments

Andrew Holdroyd talks briefly about his C64/Vic 20 days

Thanks to Ross Sillifant, Andrew Holdroyd gives some brief history about his C64/Vic 20 days and any released and unreleased works:

“The Vic20 was the first computer I owned and learned my trade on it. The first wave of home computers (Vic, Spectrum, Atari 400/800 etc) started around the time I left school. I joined British Telecom as an apprentice and after some deliberating bought a VIC, partly because it was cheap and had a ‘proper’ keyboard and also someone I knew well at BT owned a PET so the name was one I knew.

It was an uphill struggle learning to program it but I persevered and produced a few basic programs that were published in magazines. To give you an idea how much of a novice I was then, I could not understand why my programs were so much slower than commercial games. Long before you could ‘Google it’ I eventually learned that to get your programs running faster needed something called ‘machine code’ so I went to a computer shop in Manchester and asked an assistant ‘can the vic 20 do machine code?’ He paused, then said ‘Erm… yes.’

The magazines led to me doing a little freelance work for the multitude of start up games companies springing up around the Manchester area doing piecework and producing tool and utility programs which gave me a peek into the world of commercial software.

By now the C64 was around. I bought the Zaks 6502 programming book, the programmers reference guide and a Mikro assembler cartridge and later a 1541 drive. Many people complained about basic 2.0 in the Vic and 64 but I think for me it made the transition to assembler so much easier. Just switch PEEK and POKE for LDA and STA!

It was around this time that the then state owned British Telecom was heading for privatization and the shop floor was rife with rumors of mass redundancies which at 19 years old I found a little scary. At the same time my contact list in the software world led me to a company called Menton Technology looking for staff making micro controller boards so I decided to take the opportunity.

Working at Menton was fun at first but soon became a little mundane. You were given a flowchart to write the code. ‘If input A goes high, output C should go low’ ‘If input B is high and input D is low, wait 20ms and set output B high’ etc.

Train_RobbersI had been working on my own game in my spare time as a learning exercise. I learned one very important lesson. MAKE BACKUPS! One of my disks became damaged and I had to virtually start again although with the experience I’d had by then the second version was an improvement and I sent the game off to a couple of publishers. Who should come back with an offer? My old employer BT! They got me a couple of Rob Hubbard tracks to add to it and ‘Train Robbers’ was published on their budget ‘Firebird’ label.

It was a weird sensation seeing my game on the shop shelves and pictures in magazines. It was even awarded a ZZap64 Silver medal!

Menton eventually folded, I think because as the market for microcontrollers expanded then bigger companies were taking their business. So I had a published game and a Zzap 64 silver medal and Tiertex were looking for a 6502 programmer…”

Here is a link to the full interview:

Posted in GTW64 news, Interviews | 3 Comments

Thank you to Cory Kin!

Just wanted to say a huge thank you to Cory Kin, who has recently posted some disks for GTW64 to preserve – but also included a Zoom Floppy device for us to keep.

Already it’s proved invaluable in backing up C64 disks to PC and is saving a great deal of time and making the process easier for us. Many thanks Cory for your kind generosity!

Posted in Commodore 64, GTW64 news | Leave a comment

Two new releases and more on GTW64

Last update for September, which includes two previously unseen games from Jason Kelk in the form of Fireblaster and Crystal Chamber. In addition to this, some news of a previously unseen game by sample maestro Cycleburner and a number of updates too. Check them all out below!


2 new releases added to the site

Fireburner, Crystal Chamber

8 new entries added

7 Minutes To Midnight, Grey Slayer, King, Legendary Wings, London Exchange, Money Minefield, Test Match Special, The Sentinel 2

6 updates added

All Terrain Gardener, Cycleburner, Gold Runner, Lock On, Nimitz, Pimple Panic

Posted in Commodore 64, GTW64 news | Leave a comment

Adverts with advertised GTWs

This post came about after something interesting from RESET’s editor Kevin Tilley was sent through. Club Max Software club was an Australian ran software club that was fairly popular. They had a store which Kevin used to visit.

What’s interesting about them then? Well, take a look at the scan below – and you’ll notice inclusions such as Gauntlet 3, Dynablaster and Mega Twins. Did they really have copies of them in stock? Or was it pre-empting the new releases arriving in time to fulfil any orders made? Who knows! :)

Shortly after, contributor Cal got in touch with more adverts depicting games which were advertised in catalogues, but never sold. 7 pages are from a computer shop in the early 90’s in Perth, Western Australia called Amitar. It’s likely most of the games were never actually in stock!

Here we go:

Maxwells Catalogue July 1992
Click for full size


Posted in Commodore 64, GTW64 news | 4 Comments

A chat with David Jolliff

When contacting developers to ask about their unreleased games, we often send a barrage of questions to bombard them. Sometimes the answers are pretty short, but other times we can get some brilliant answers which often tell a great story about that time.

David Jolliff was one such developer, who after asking some questions based on his low time on R-Type V1 – there were quite a few bits we wanted to share which didn’t fit into our GTW articles. David was happy to agree to us putting up this mini Q/A as a result…

Continue reading

Posted in GTW64 news, Interviews | 5 Comments