Documenting unreleased, cancelled and prototype games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Yet more slightly different looking screenshots – this time for the C64 version of Exile, which pretty much had a different main character and panel screen in Commodore Format issue 7.
It seems that Paul Docherty (thanks Rob!) was brought in late on the project to tart up some of the in game graphics, as well as give a nice intro picture to the game. This is a glimpse of what came before. See below!
Does the earlier build exist today? Maybe some day we may find out!
Well, it’s pretty much coming up to 15 years soon since GTW64 first went online and began to recover many a lost title. One thing we haven’t really done is sat back and reflected on some of the best findings and recoveries from that time, so here below are a list of the top 10 recoveries that we have made over the years. The choices do not necessarily reflect the quality of the game, but also in the manner in which the game was found or how sort after at the time. And it is a huge thanks to all of you for all of your help over the years, as well as those who have helped fix up various titles in a form that can be released (many of which we mention in the titles below).
This list is in the author’s opinion at least! Please feel free to comment below if you feel we have missed anything from the list or maybe got any of the list wrong! :)
Something a little different for GTW, but Jonathan Kendall was a C64 developer who worked for Zeit Corp back in the 1990’s and played a major role on the Fun School titles – developing the database system for it. He was also involved on the C64 conversion of Darius + for The Edge.
At present, Jonathan has been in the process of preserving his work, which includes a variety of demos and snippets of code – some in particular very cool bits of work, which seem a shame not to get hosted.
Another update for August and yet another finding, this time of a full game thanks to Wilfred Bos! But also the very very very early remains of Darius+ have been added (in source code form!) thanks to Jonathan Kendall…
Yet another magazine showing screenshots of one of our favourite titles, but with graphics not ever gracing the final game.
Take a look at the screenshots in November 1987’s edition of Commodore User magazine below (scans thanks to Mort!) and in particular at the shots which have no clouds, a different wooden structure and a different tree on the opposite side. There are the words “On” next to the Player one status area instead of a fist – suggesting that Commodore User cheated and used some early screens to fill their review page.
Even the screens with clouds in have a slight difference, where there is a purple haze around the sun setting.
Probably not much difference to the final version – but who knows if Archer may dig out some different builds of his work in the future…
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.