Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

Simon Butler – Lost Arc Dev games

Thanks to Ross Sillifant, Simon Butler sheds some light on a lost Arc Developments ST game:

Ross: So, Simon, what could you tell us about various ARC Development titles on ST/AMIGA you were a key part of?

Simon: Blimey I’d forgotten about the Arc titles. StarBreaker was one of Steve Cain’s babies. He designed it, such as it is and I merely created the graphics. I actually had to check out a YouTube video to remind myself of it.

I do remember spending ages on spaceship design for the main craft, although looking at it now makes me wonder why. It seems to have been a coding demo more than anything else with several layers of parallax sitting uncomfortably on top of a very lackluster side-scrolling shooter.

When you consider the shooters that had been created on the 8 bit machines then this is a very shoddy piece of work. But a lot of my titles from this era were less than stellar. I’m not talking graphically, there were one or two that I was particularly proud of from this period, 9 Lives being a case in point. But others left a lot to be desired.

The whole ARC thing was very hit and miss with ideas just being snapped up without allowing anyone to flesh them out. I actually left Ocean to work on these titles because a certain Mr Bracey had announced that at no point would Ocean be moving into 16 bit
development. Maybe I misheard him, maybe he meant “not right now”, but it wasn’t a decision I regretted. It did allow me to did my toe into the 16 bit waters a lot earlier than I would if I had stayed at Ocean.

Ross: What became of the ST Tube-Shooting game you and Jon Gibson
were working on?

Simon: The Tube Shooter? Hmm I only have the vaguest of recollections regarding this but I think we were going to attempt a kind of fake 3D. It might have been inspired by something I’d seen in the arcades or just one of my mad ramblings from that period, who

I used to throw out ideas on a daily basis, ideas cost nothing. I should imagine that the reason behind it never seeing the light of day was most probably due to the fact that Atari just dropped our development team like a hot brick after a while.

They were never the best of clients, unreliable if I remember rightly. Sorry I can’t shed any more light on things, but it was a very long time ago and not quite as memorable as the Ocean days.

Posted in Atari ST, Interviews, News | Leave a comment

GTW hosting costs and donations

Games That Weren’t is a freely ran project, 100% non-profitable and done in our own free time. To ensure minimum downtime, storing vast amounts of scans, downloads and information we unfortunately have to pay for hosting.

If you would like to help us to keep GTW and GTW64 running, then you are welcome to make a donation of any size by using the donation button on the side of every page (at the bottom, and out of the way), or via our Donation page.

Please note that donations only cover our hosting/domain costs, and that we remain a purely non-profit project. Each year we will try and raise money to cover our costs. Once we hit our target, no more donations will be accepted. More details can be found on our Donation page.

Thank you!

Posted in GTW64 news, News | 3 Comments

Task Force 1990 (aka Strike Fleet V1) C64

Another early version of a title which saw release on the C64, this time an earlier edition of Strike Fleet.

This originally was to be called Task Force 1990, but seemingly went under a bit of a cosmetic change and had some final tweaks before release. A big thanks to contributor Nemo for the heads up!

More of this earlier edition can be seen towards the end of this video:

Posted in Commodore 64, GTW64 news, Prototype | 1 Comment

Gauntlet (c64) – with speech?

Thanks to Obi-Wandi, we learn that there was potentially an earlier edition of Gauntlet on the C64, which featured “easily comprehensible speech synthesis”.

This was according to Happy Computer magazine and in their review of the Amstrad edition of the game.

Could any of those involved in the C64 conversion confirm this? Sadly Bob Armour does not answer any retro related enquiries, so its unlikely we will find out (he’s also most likely sitting on a copy of Murder! too). Would be interesting though to learn if the reviewers got things correct :)

Thanks to Ross Sillifant, it seems the best person to answer things will be a chap called Bill Allen. Is there an earlier edition waiting to be found??

So far it seems Tony Porter from a Conversion Capers article in Retro Gamer Magazine issue 23 (Thanks Ross!) has confirmed that the speech sounded terrible and took up too much space, so it was dropped. We can still check with Bill Allen if there is still a version somewhere with the speech included.

Here is a gallery of articles mentioning the speech, thanks to Ross for sourcing!

Posted in Commodore 64, GTW64 news, Prototype | 23 Comments

Moonfall V1 (C64)

Triad recently released an early build of Moonfall, which was a vector game by the late Jukka TapanimÁ¤ki.

The game was developed in 1989, but heavy delays meant that Hewson/21st Century Entertainment didn’t get to release the game until 1991.


This earlier build has a different panel, less vectors (but runs faster as a result). It’s an interesting look at how the game was shaping up early on!



Posted in Commodore 64, GTW64 news, Prototype | Leave a comment

Codemasters CD Games Pack – Amstrad CPC Version

In 1990, Codemasters announced the CD Games Pack – a compilation for the Amstrad CPC, Commodore 64 and Sinclair Spectrum with 30 games which would be read from a stereo CD player via a lead that plugged into the headphone socket on the stereo to a joystick port on the target computer.

Versions for the Commodore 64 and Sinclair Spectrum were eventually released but the Amstrad CPC version remained unreleased. No explanation was given.

In 2015, I took the chance while interviewing Codemasters co-founder Richard Darling for ‘Life in a Fantasy World – The Story of Dizzy’ to ask what happened to the CPC version. He told me…

This one is easy – We thought the CD Games Pack was going to be a great success. 30 great games for £19.99, much faster loading than cassette – what is not to like? I think we originally intended to launch it simultaneously on the 3 formats but had some difficulties with the Amstrad version, so we launched with C64 and Spectrum intending to follow-on with Amstrad. However, when we launched it for Spectrum and Commodore 64 the sales levels were very low, so we decided not to roll-out the idea to the Amstrad. In hindsight I think we made some mistakes, for example by assuming that 30 games would have a very strong appeal (e.g. 30 times that of a single game), when in fact people are interested in specific games for specific reasons with some appealing to some people and others to others. Also, the new hybrid technology which was a stepping stone between cassette loading and CD ROM drives, was hard to communicate clearly and seemed to have less appeal than we anticipated.

He didn’t say if any prototype software still existed but I will continue to endeavor to find out. The leads for the C64 and Spectrum are compatible.

Posted in Amstrad CPC, News | Tagged , | 1 Comment

Championship Wrestling V1

Thanks to contributor Obi-Wandi, here is an early look at Championship Wrestling on the C64. This early screenshot was found by Obi-Wandi whilst looking through issues of Happy Computer magazine.


Here are some details from Obi-Wandi…

“As you can see, there’s more detail to the ring and the characters; while the wrestlers’ portraits appear to have been composited in to show off the game’s visual quality even better (seeing as they obstruct key information on the scoreboard), there may be in existence a pre-release version of Championship Wrestling from its development

In fact, the Atari ST version which was released retains the extra dithering applied to the ring in this C64 preview screenshot. At worst, this may only prove to be a mockup screen, but may warrant some degree of investigation nonetheless.”

It may well just be a mockup, but it could be interesting to see if an earlier version does exist with more detailed graphics overall. Maybe the characters were just removed to put in more details for name and score?

Posted in Commodore 64, GTW64 news, Prototype | 3 Comments