GTW Highlight No.36: September saw a huge #Commodore64 surprise with GTW adding the sadly cancelled playable prototype of the Indiana Jones 3 adventure. An unofficial conversion of the great Lucasfilm Games title with bags of promise, but wasn’t to be.
GTW Highlight No.35: In August, we released a lost and unreleased #PC build of X’Treme Roller by Neko. The game was released on #PS1, and was also cancelled for the #N64 too. We take a look at this very early build, which you too can now play:
During the late 1980’s, text adventures were losing their popularity – so to survive, Level 9 would create HUGE, which stood for wHoley Universal Game Engine. A few games managed to make use of the engine, though there would be a casualty with a few – including Grange Murders.
Grange Murders was once known as Nine Lives and Nine Green Murders (likely a reference to the company name), and was to the be first game to properly utilize and demonstrate the engine and conceived as an ambitious animated detective adventure by Level 9. Continue reading →
GTW Highlight No.34: In August, we added a set of early prototypes for Fulltime Soccer on the #GameBoyColor, which was eventually released by Datel Electronics. Interestingly, it seemed the game was built over the top of the #Gameboy version of Super Kick Off.
It doesn’t bring me any pleasure to add a more recent title to the archive, cancelled due to technical or time constraints. Sadly, this is the case with My Day On The Highway – a very promising looking car racer … Continue reading →
GTW Highlight No.33: In August, we recovered a #GameBoyColor title called F19 Stealth Air (working title). A vertically scrolling shooter prototype with 1 level to play. Not yet sure of its origins, or the intentions for it and hope to learn more soon.
GTW Highlight No.32: In August we added a completely different development of Dave Mirra’s Freestyle BMX for #GameBoyColor from DC Studios. Sadly didn’t get far, before Acclaim gave the gig to another dev team. A very early prototype + GDD to check out:
GTW Highlight No.31: In August, we added an unknown GameBoy Color prototype called “Some Metal Head” (working title), created during the early days of DC Studios. Seems to be start of a sort of Metal Slug/Turrican style game that sadly didn’t get far:
This could well be an open and shut case, but one worth including for now until we get confirmation whether there was an Infiltrator 3 or not. Compute!’s Gazette issue 82 (1990) had a small news item about Commodore bundles … Continue reading →
GTW Highlight No.30: In July, we had the surprise recovery of a lost and previously unknown unreleased NTSC build of Aladdin on the #NES. Not the greatest of games, but an important version saved which you can now check out:
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