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Slightly Magic kickstarter

Author of the Codemasters graphic adventure Slightly Magic, Colin Jones, has set up a new Kickstarter project to resurrect the game in a 8-bit legacy edition (with faithfulness to the original graphics), but also with an extra special incentive which will be of interest to those into unreleased games like us….

As you will know via GTW64, there was a sequel planned called Slightly Spooky – which sadly never saw the light of day. Well, if Colin’s Kickstarter is successful and OUYA funding is obtained as well, then Slightly Spooky will also be produced and given free as digital copy to those who are eligible for Slightly Magic’s remake.

But that isn’t all! If the stretch goal of £12,000 is met, then the third title in the series will be produced also. A title was set originally for a 3rd game, but never started after the non-release of Slightly Spooky.

An additional bonus is that Allister Brimble will be re-recording his original music score with his latest instruments and equipment for the game.

For more details, check out the Kickstarter page here:

http://www.kickstarter.com/projects/colinjones/slightly-magic-8bit-legacy-edition

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Mike (Kernal) Berry collection

Following on from the Jonathan Kendall collection, Mike Berry recently came forward with the offer of making available the editor he created to generate levels for Reckless Rufus.

rufus1

With the possibility of more to come, I have set up a general page to add any interesting tools and bits and bobs (not quite GTW specific, but not previously seen) from Mike’s collection.

So as a starting point, here is the Reckless Rufus level editor tool – which is labelled Awesome Dude, which was the original name for the game before Alternative Software asked for the rename at the death.

rufus2

Here it is, and hopefully there will be more to add in the future…

Reckless Rufus editor

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GTW64 at Play Expo 2013

GTW64 was on display recently at the Play Expo 2013 in Manchester at Event City. It was a great weekend, where we got to chat to many developers – including Steve Wahid regarding his Streethawk work.

100_1509

Below you can find some photos from the event, as well as a link to a podcast interview (starting from around 43:32).

We hope to do similar stands at other shows in the future!

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Yet more updates for GTW64

More this week, mostly in the way of new entries and a series of updates with scanned items added. No new games to play this time unfortunately, but we hope to have more soon. Enjoy!

30 new entries added

Benny Hill, Bloody Kids, Boxing and Galactica 1 pack, Bryan Robson’s Super League, Castle Fear, Delphian, Demolator, Espionage, Flame Island, Golden Path, Grand Slam Tennis, Grimblood, Gunboat, Hagar The Horrible, Main Event, Minder, Nifty Lifty, Orel Hershiser’s Strike Zone, Oriental Games, Pengi, Plexar, Q8 Team Ford Rally Simulation, Quadrillion, Rainbow, Sarge, Star Fighter, The Sweeney, Think!, Warlord, Xenodrome

24 updates added

Aviatak, Bamboo, Battlestorm, Crossbow, Deep Star, Gladiator, Heavy Barrel, International Soccer Challenge, King Of Chicago, Kobayashi Naru 1994, Liverpool FC, Lock On, Lord Of The Rings, Lords Of The Rising Sun, Miami Vice, Murder!, Operation Thunderbolt V1, Pulsator, Rebelstar, SDI, The Omnicron Conspiracy, Total Recall V1, Tour De Force, Trick Ramp Crazy

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Large update and findings for GTW64

Well, following on from the release of Fun School Special, we have a special update this time with not one new finding – but 7 previously unseen and unreleased games/previews – thanks to the efforts of Duncan Kershaw, who has been digging through his work disks for GTW64. This includes three full games, and the rest are quite meaty previews plus a sadly corrupted title (which we hope may get saved some day). But there also some other promising developments which you can find out more about below:

Duncan Kershaw recoveries released

A large amount of titles – most intended for Players Software recovered and preserved:

Codename Desert Storm (full game), Charlie (full game), Deep Star (preview), Harrier Strike (full game), Liberator (preview), Locomotive (preview), Space Hop (full game)

Firehawk (Codemasters) Level 1 map assets found

Firehawk

Dinnamic Donkey Duo and Elusive game remains recovered

Dinnamic Donkey Duo, Elusive

New Graham Gooch World Class Cricket review found and added

Graham Gooch World Class Cricket

More on R-Type V1 from Bob Pape

R-Type V1

16 additional new entries added

Demigod 1994, Hi-Tec educational titles, Kobyashi Naru 1994, Majik 1994, Micro Driv’in, Nightwing 1994, Shard of Inovar 1994, , The Darkest Road 1994, The Magus 1994, Unknown Ikari Warriors clone, Unnamed Karate game, Venom 1994, Wanted: Dead or Alive, World Boxing Champ, Zombies

And finally… 44 updates added

24th Amaranth GP, Adam Caveman, Axels Magic Hammer, Batman Returns, Brides Of Dracula, CJ’s 4th Adventure, City Bomber, Cops Fight Back, Dune Buggy, Escape From Colditz, Everwar, Fighting Cops, Final Eclipse, Firefighter, Flubble And Squij, Germ Alert, Habitat, Key to Success, Laser Disc to C64 interface, Leaving Teramis, Lethal Xcess, Mumbles – Superspy, Nuclear Nick, Olli & Lissa II: Halloween, Penguin Tower, Pipe Mania, Save The Hippy, Scooter, Se-Kaa of Assiah 1994, Solar Jetman, Sooty And Sweep 2, Space Ace, Spikey and the search for Rip, Spooky, Starburst, Super Pac Twins, The Seven Gates Of Jambala, Time Scanner V1, Trojahn, Unknown Ole Mogensen game, Venturia, Warriors

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A slightly different Pitfighter (C64)

Another one for the collection, but spotted in an issue of Your Commodore was a preview of Pitfighter with a slight difference in the game area.

pitfighter-v1

The difference is merely the inclusion of a yellow trousered main character for Kato (who in the final game is either blue or red).

Here is a shot from the released game to compare:

Pit-Fighter

 

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DJ Puff unused materials

Something a little bit different, but thanks to Duncan Kershaw – we are able to show you a little glimpse of a level and a bad guy which was never used in the final release of DJ Puff. The charset is by Jonathan Temples, but the map, blocks and sprite seem to be done by someone else. Not sure who!

dj-unused-level-pt7

As you can see, this is a very nicely detailed level which hopefully some day we can piece together and show it in full view.

Continue reading

Posted in Commodore 64 (C64), GTW64 news, Unused materials | Tagged | 2 Comments