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GTW64 and C64.com update

Over the past few months, GTW64 has been working with C64.com to preserve a series of games after working on the disk collection of Darren Melbourne. 25 or so disks were painstakingly preserved by C64.com, and GTW64 trawled through these and found many a lost game. We present a good selection of these, but more will follow in the future with more disks being examined and preserved by both of us.

The collaborated update includes:

  • Nuker preview found and released
  • Runestone preview found and released
  • Duel full game found and released
  • Unnamed CRL game preview found and released
  • Leopard Lord full game found

Then part of GTW64’s usual update includes:

  • Necronom graphical assets found
  • Shao Lin’s Road V1 assets found
  • Enduro Racer V1/V2 preview found
  • Early version of Microprose Soccer released
  • More details on Razzmatazz added
  • 42 other new entries added
  • 17 existing entries updated

Nuker image

Enjoy, and hope you all have a good holidays and a happy new year! We’ll be back in 2012 with more joint findings :)

http://www.gtw64.co.uk and http://www.c64.com

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GTW64 updated

A new update from Games That Weren’t, including:

20 new entries added

Civilization, Dive Bomber, Dinnamic Donkey Duo, Erik the Destroyer, Elusive, Giana Strikes Back, Game#3, Gyrofalcon, Imperial Bodyguard, Pimple Panic, Robin Hood, Shian: “Tiger Style”, Shian: “Wu Dang”, Samba 2, SAW Wars, Unnamed game 1, Unnamed Football game, Unnamed game 2, Unnamed game 3, Zach Townsend Puzzler

8 game entries updated

Car Wars, Messiah 3, Quonodam, Shockwave, Trojahn, Thundercats V1, The Legend of Kyril

http://www.gtw64.co.uk

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Seal Cull beta testing

Recently in 2011 saw the re-launch of the Bad Taste label by Keith Wood in preparation for a upcoming article in Retro Gamer magazine on Dis Baby.

Coming from events of producing the article and interest from the Bad Taste range of games, Keith has decided that the first game from the Bad Taste label will be a proper version of Seal Cull (Released on the PC platform). Seal Cull was a game that never was for the C64 back in the 80s. It was believed that it was a Bad Taste game, but Keith confirmed that this wasnt the case. However, Keith loved the idea so much that he has decided to create the game. Keith has been busily working away with his family members to get the game complete and ready hopefully by November.

Keith is now wanting to open the game up for Beta testing, and needs help. For more details on getting involved, please go to:

http://www.badtastesoftware.co.uk/beta.html

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Chutes and Ladders (C64) preserved

What was first thought to be a lost and unreleased educational game on the Commodore 64, has been found safe and well thanks to the guys at the Personal Computer Museum.

Chutes and Ladders

Chutes and Ladders has been on our missing list for a while now, and has thankfully been backed up by the museum and provided to all for posterity.

Check out the entry and NTSC only download here:

http://www.gtw64.co.uk/Pages/c/Review_ChutesAndLadders.php

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Quick update to GTW64

As the backlog is starting to creep up a bit, here is something to relieve the backlog pressure!…

  • Autoguard shots added
  • New York Crisis entry added
  • Three other entries added – 6 Kingdoms of Babylon, Bombmania, Bomber Clot
  • Six entry updates – 9 Lives of Fritz the Cat, Barry the Seahorse, Colony, Crucial Bros, Kick Off 2 Cartridge, Moon Gods

Shot of Autoguard in action (C64)

http://www.gtw64.co.uk

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‘St. Pauli’ C64 game recovered

Thanks to Enthusi/Onslaught in the C64 scene, the long lost St. Pauli adventure game has been found and recovered. This is a German based adventure game written in GAC which was released in very limited numbers.

A shot from the game start.

It has been known about, but missing for many years and on the wanted lists of GTW64 and Gamebase for sometime. As it has had a proper commercial release, no entry is needed, but here is the GB64 for you to check out! (See the readme file for more details).

https://gb64.com/game.php?id=7289&d=45&h=0

In December 2021, contributor Alex got in touch via the comments to say that the readme is incorrect, and the game has three different storylines in total. Here is what Alex had to say:

“At the beginning of the game it is determined at random which one you are playing. Part 2 is actually 3 totally independent games in one. The story you solved in part 1 determines which of the 3 pair of codes you should use to start part 2.”

The solution can be found with more information at https://solutionarchive.com/game/id%2C6084/St.+Pauli.html

Posted in Commodore 64 (C64), GTW64 news, Preservation | 2 Comments