## Materials script file for simpsort


material = [
	identifier = "earth";
	colour = [30,200,20];
        ambient = 0.25;
        diffuse = 0.44f;
	specular = 0.50;
	power = 20;
	flags = [light, smooth];
	colour_map = "earth.pix";
	index_shade = "shade.tab";
	map_transform = [[-1,0],[0,1],[0,0]];
];


material = [
	identifier = "moon";
        ambient = 0.25;
	diffuse = 0.44;
	specular = 0.50;
	power = 20;
	flags = [light, smooth];
        colour_map = "moon.pix";
	index_shade = "shade.tab";
];


material = [
        identifier = "brbox";
        ambient = 0.25;
        diffuse = 0.34;
        specular = 0.20;
	power = 20;
	flags = [light, smooth];
        colour_map = "brbox.pix";
	index_shade = "shade.tab";
	map_transform = [[-1,0],[0,1],[0,0]];
 ];

material = [
    identifier = "SPACE_SHIP";
    flags = [light, smooth];
    colour = [255,255,255];    
    ambient = 0.2;
    diffuse = 0.4;
    power = 51.489998;
    colour_map = "spship.pix";
    index_shade = "shade.tab";
    map_transform = [[1,0],[0,-1],[0,0]];
];


