# BRender Material Script
#

material = [
    identifier = "humm";
    flags = [light, smooth, perspective];
    colour = [107,102,129];
    ambient = 0.289412;
    diffuse = 0.416471;
    specular = 0.898039;
    power = 40.600002;
    index_base = 64;
    index_range = 31;
    colour_map = "NEBULA";
    index_shade = "shade";
];
