3DS2BR

Usage: 3DS2BR <input file name> <options>

       [ -h ]    Display this message
       [ -v ]    Turns verbose mode on
       [ -mod <model file name> ]    Save models to file
       [ -mat <material file name> ]    Save materials to file
       [ -scr <material script file name> ]    Save materials to script file
       [ -act <actor file name> ]    Save actor hierarchy to file
       [ -log <log file name> ]    Save log to file
       [ -flat ]    Ignore keyframer hierarchy and build a flat one instead
       [ -nopivot ]    Ignore keyframer pivot point
       [ -nomatrix ]    Ignore mesh matrix
       [ -noaxis ]    Do not remap axes to correspond to 3DS user interface
       [ -nl ]    Replace lights with dummy actors
       [ -nc ]    Replace cameras with dummy actors
       [ -hither <distance > ]    Sets all camera hither distances to this value
       [ -yon <distance > ]    Sets all camera yon distances to this value
       [ -pc ]    Set perspective correction for all textured materials
       [ -scale <factor> ]    Apply scaling to models and hierarchy
