# Materials for sheet
#

# The material from which the sheet is made. It will be lit and
# texture mapped made out of a fairly shiny material.
#
material = [
	identifier = "sheet_top";
	ambient = 0.05;
	diffuse = 0.45;
	specular = 0.20;
	power = 10;
	flags = [light,smooth];
	index_base = 0;
	index_range = 63;
	colour = [128,128,128];
	colour_map = "rivrock1.pix";
	index_shade = "shade_table";
];

# A plain red texture for the balls and reverse side of sheet
#
material = [
	identifier = "plain_red";
	colour = [255,40,40];
	ambient = 0.05;
	diffuse = 0.45;
	specular = 0.50;
	power = 10;
	flags = [light,smooth];
	colour = [128,0,0];
        index_base = 144;
        index_range = 25;
];

# A plain green texture for one of the balls
#

material = [
	identifier = "plain_green";
	colour = [40,255,40];
	ambient = 0.05;
	diffuse = 0.45;
	specular = 0.50;
	power = 10;
	flags = [light,smooth];
        index_base = 80;
        index_range = 25;
];

# Solid white for the box
#
material = [
	identifier = "plain_white";
        colour = [255,255,255];
	flags = [always_visible];
        index_base = 233;
	index_range = 0;
];



material = [
	identifier = "ball8";
	colour = [255,255,255];
	ambient = 0.05;
	diffuse = 0.05;
	specular = 0.90;
	power = 10;
	flags = [light,smooth];
	index_base = 0;
	index_range = 63;
	colour_map = "8ball.pix";
	index_shade = "shade_table";
	map_transform = [[1.3,0],[0,0.5],[-0.15,0.25]];
];

material = [
	identifier = "earth";
        colour = [200,200,200];
	ambient = 0.05;
	diffuse = 0.45;
	specular = 0.20;
	power = 10;
	flags = [light,smooth];
	index_base = 0;
	index_range = 63;
	colour_map = "earth.pix";
	index_shade = "shade_table";
];
