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# ** DO NOT EDIT **

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NULL=
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################################################################################
# Begin Project
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CPP=cl.exe
RSC=rc.exe
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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################################################################################
# Begin Target

# Name "CULT - Win32 Release"
# Name "CULT - Win32 Debug"

!IF  "$(CFG)" == "CULT - Win32 Release"

!ELSEIF  "$(CFG)" == "CULT - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\Source\brwinbits\Winkey.c
DEP_CPP_WINKE=\
	"..\brender\v1_3a2\inc\actor.h"\
	"..\brender\v1_3a2\inc\angles.h"\
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"$(INTDIR)\Winkey.obj" : $(SOURCE) $(DEP_CPP_WINKE) "$(INTDIR)"
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   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\brwinbits\Brdemo.rc
DEP_RSC_BRDEM=\
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!IF  "$(CFG)" == "CULT - Win32 Release"


"$(INTDIR)\Brdemo.res" : $(SOURCE) $(DEP_RSC_BRDEM) "$(INTDIR)"
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 $(SOURCE)


!ELSEIF  "$(CFG)" == "CULT - Win32 Debug"


"$(INTDIR)\Brdemo.res" : $(SOURCE) $(DEP_RSC_BRDEM) "$(INTDIR)"
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\brwinbits\Demomenu.c
DEP_CPP_DEMOM=\
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	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
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	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
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	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	

BuildCmds= \
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"$(INTDIR)\Demomenu.obj" : $(SOURCE) $(DEP_CPP_DEMOM) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Demomenu.sbr" : $(SOURCE) $(DEP_CPP_DEMOM) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\brwinbits\Timing.c
DEP_CPP_TIMIN=\
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	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Timing.obj" : $(SOURCE) $(DEP_CPP_TIMIN) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Timing.sbr" : $(SOURCE) $(DEP_CPP_TIMIN) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\brwinbits\Win_bits.c
DEP_CPP_WIN_B=\
	"..\brender\v1_3a2\inc\actor.h"\
	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Win_bits.obj" : $(SOURCE) $(DEP_CPP_WIN_B) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Win_bits.sbr" : $(SOURCE) $(DEP_CPP_WIN_B) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\brwinbits\Br_libs.c

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Br_libs.obj" : $(SOURCE) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Br_libs.sbr" : $(SOURCE) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\Main.c
DEP_CPP_MAIN_=\
	"..\brender\v1_3a2\inc\actor.h"\
	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	".\Source\Engine\..\editor\editor.h"\
	".\Source\Engine\collision.h"\
	".\Source\Engine\e_anim.h"\
	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
	".\Source\Engine\linklist.h"\
	".\Source\Engine\overlay.h"\
	".\Source\Engine\resource.h"\
	".\Source\Engine\strat_p.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	{$(INCLUDE)}"\Main.h"\
	{$(INCLUDE)}"\Mine.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Main.sbr" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Editor\editor.c
DEP_CPP_EDITO=\
	"..\brender\v1_3a2\inc\actor.h"\
	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	".\Source\Engine\..\editor\editor.h"\
	".\Source\Engine\collision.h"\
	".\Source\Engine\e_anim.h"\
	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
	".\Source\Engine\linklist.h"\
	".\Source\Engine\overlay.h"\
	".\Source\Engine\resource.h"\
	".\Source\Engine\strat_p.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	{$(INCLUDE)}"\Main.h"\
	{$(INCLUDE)}"\Mine.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\editor.obj" : $(SOURCE) $(DEP_CPP_EDITO) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\editor.sbr" : $(SOURCE) $(DEP_CPP_EDITO) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\linklist.c
DEP_CPP_LINKL=\
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	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	".\Source\Engine\..\editor\editor.h"\
	".\Source\Engine\collision.h"\
	".\Source\Engine\e_anim.h"\
	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
	".\Source\Engine\linklist.h"\
	".\Source\Engine\overlay.h"\
	".\Source\Engine\resource.h"\
	".\Source\Engine\strat_p.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	{$(INCLUDE)}"\Main.h"\
	{$(INCLUDE)}"\Mine.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\linklist.obj" : $(SOURCE) $(DEP_CPP_LINKL) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\linklist.sbr" : $(SOURCE) $(DEP_CPP_LINKL) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\fatal.c
DEP_CPP_FATAL=\
	".\Source\Engine\fatal.h"\
	{$(INCLUDE)}"\Dsif.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\fatal.obj" : $(SOURCE) $(DEP_CPP_FATAL) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\fatal.sbr" : $(SOURCE) $(DEP_CPP_FATAL) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Editor\ELoad3ds.c
DEP_CPP_ELOAD=\
	"..\brender\v1_3a2\inc\actor.h"\
	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\Editor\ELoad3ds.h"\
	{$(INCLUDE)}"\Brassert.h"\
	{$(INCLUDE)}"\Brender.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\ELoad3ds.obj" : $(SOURCE) $(DEP_CPP_ELOAD) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\ELoad3ds.sbr" : $(SOURCE) $(DEP_CPP_ELOAD) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\Entity.c

!IF  "$(CFG)" == "CULT - Win32 Release"

DEP_CPP_ENTIT=\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Strats.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "CULT - Win32 Debug"

DEP_CPP_ENTIT=\
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	".\Source\Engine\e_anim.h"\
	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
	".\Source\Engine\linklist.h"\
	".\Source\Engine\overlay.h"\
	".\Source\Engine\resource.h"\
	".\Source\Engine\strat_p.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Main.h"\
	{$(INCLUDE)}"\Mine.h"\
	{$(INCLUDE)}"\Strats.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\Game.c
DEP_CPP_GAME_=\
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	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
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	"..\brender\v1_3a2\inc\brstdlib.h"\
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	"..\brender\v1_3a2\inc\light.h"\
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	"..\brender\v1_3a2\inc\model.h"\
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	"..\brender\v1_3a2\inc\order.h"\
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	"..\brender\v1_3a2\inc\pretok.h"\
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	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
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	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
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	".\Source\Engine\e_anim.h"\
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	".\Source\Engine\Level.h"\
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	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
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	{$(INCLUDE)}"\e_menu.h"\
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	{$(INCLUDE)}"\Mine.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
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"$(INTDIR)\Game.sbr" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\Level.c
DEP_CPP_LEVEL=\
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	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
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	"..\brender\v1_3a2\inc\camera.h"\
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	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
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	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
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	"..\brender\v1_3a2\inc\render.h"\
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	"..\brender\v1_3a2\inc\syscn_p.h"\
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	"..\brender\v1_3a2\inc\transfrm.h"\
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	".\Source\Engine\collision.h"\
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	{$(INCLUDE)}"\Brender.h"\
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	{$(INCLUDE)}"\e_menu.h"\
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	{$(INCLUDE)}"\Keyboard.h"\
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BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\Level.obj" : $(SOURCE) $(DEP_CPP_LEVEL) "$(INTDIR)"
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"$(INTDIR)\Level.sbr" : $(SOURCE) $(DEP_CPP_LEVEL) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\strats\player.c

!IF  "$(CFG)" == "CULT - Win32 Release"

DEP_CPP_PLAYE=\
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	{$(INCLUDE)}"\Strats.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
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"$(INTDIR)\player.sbr" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "CULT - Win32 Debug"

DEP_CPP_PLAYE=\
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	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
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	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
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	{$(INCLUDE)}"\Main.h"\
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BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
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"$(INTDIR)\player.sbr" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\overlay.c
DEP_CPP_OVERL=\
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	".\Source\brwinbits\Win_bits.h"\
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	{$(INCLUDE)}"\Brender.h"\
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	{$(INCLUDE)}"\e_menu.h"\
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"$(INTDIR)\overlay.sbr" : $(SOURCE) $(DEP_CPP_OVERL) "$(INTDIR)"
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\collision.c

!IF  "$(CFG)" == "CULT - Win32 Release"

DEP_CPP_COLLI=\
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BuildCmds= \
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"$(INTDIR)\collision.obj" : $(SOURCE) $(DEP_CPP_COLLI) "$(INTDIR)"
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"$(INTDIR)\collision.sbr" : $(SOURCE) $(DEP_CPP_COLLI) "$(INTDIR)"
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DEP_CPP_COLLI=\
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	"..\brender\v1_3a2\inc\g386ifix.h"\
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	"..\brender\v1_3a2\inc\material.h"\
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	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
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	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
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	"..\brender\v1_3a2\inc\pretok.h"\
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	".\Source\Engine\Level.h"\
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	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
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	{$(INCLUDE)}"\e_menu.h"\
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	{$(INCLUDE)}"\Keyboard.h"\
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BuildCmds= \
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"$(INTDIR)\collision.obj" : $(SOURCE) $(DEP_CPP_COLLI) "$(INTDIR)"
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"$(INTDIR)\collision.sbr" : $(SOURCE) $(DEP_CPP_COLLI) "$(INTDIR)"
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\codestrats.c
DEP_CPP_CODES=\
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	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	".\Source\Engine\..\editor\editor.h"\
	".\Source\Engine\collision.h"\
	".\Source\Engine\e_anim.h"\
	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
	".\Source\Engine\linklist.h"\
	".\Source\Engine\overlay.h"\
	".\Source\Engine\resource.h"\
	".\Source\Engine\strat_p.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	{$(INCLUDE)}"\Main.h"\
	{$(INCLUDE)}"\Mine.h"\
	{$(INCLUDE)}"\Strats.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\codestrats.obj" : $(SOURCE) $(DEP_CPP_CODES) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\codestrats.sbr" : $(SOURCE) $(DEP_CPP_CODES) "$(INTDIR)"
   $(BuildCmds)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Source\Engine\resource.c
DEP_CPP_RESOU=\
	"..\brender\v1_3a2\inc\actor.h"\
	"..\brender\v1_3a2\inc\angles.h"\
	"..\brender\v1_3a2\inc\assoca_p.h"\
	"..\brender\v1_3a2\inc\assocarr.h"\
	"..\brender\v1_3a2\inc\brdiag.h"\
	"..\brender\v1_3a2\inc\brerror.h"\
	"..\brender\v1_3a2\inc\brfile.h"\
	"..\brender\v1_3a2\inc\brfont.h"\
	"..\brender\v1_3a2\inc\brlimits.h"\
	"..\brender\v1_3a2\inc\brmem.h"\
	"..\brender\v1_3a2\inc\brstdlib.h"\
	"..\brender\v1_3a2\inc\brv1db.h"\
	"..\brender\v1_3a2\inc\camera.h"\
	"..\brender\v1_3a2\inc\colour.h"\
	"..\brender\v1_3a2\inc\compend.h"\
	"..\brender\v1_3a2\inc\compiler.h"\
	"..\brender\v1_3a2\inc\custsupt.h"\
	"..\brender\v1_3a2\inc\dos_p.h"\
	"..\brender\v1_3a2\inc\dos_x.h"\
	"..\brender\v1_3a2\inc\eventq.h"\
	"..\brender\v1_3a2\inc\fixed.h"\
	"..\brender\v1_3a2\inc\fmt.h"\
	"..\brender\v1_3a2\inc\fmt_p.h"\
	"..\brender\v1_3a2\inc\fw_p.h"\
	"..\brender\v1_3a2\inc\g386ifix.h"\
	"..\brender\v1_3a2\inc\light.h"\
	"..\brender\v1_3a2\inc\material.h"\
	"..\brender\v1_3a2\inc\math_p.h"\
	"..\brender\v1_3a2\inc\math_x.h"\
	"..\brender\v1_3a2\inc\matrix.h"\
	"..\brender\v1_3a2\inc\model.h"\
	"..\brender\v1_3a2\inc\mscifix.h"\
	"..\brender\v1_3a2\inc\order.h"\
	"..\brender\v1_3a2\inc\pixelmap.h"\
	"..\brender\v1_3a2\inc\pm_p.h"\
	"..\brender\v1_3a2\inc\pool.h"\
	"..\brender\v1_3a2\inc\pretok.h"\
	"..\brender\v1_3a2\inc\proifix.h"\
	"..\brender\v1_3a2\inc\quat.h"\
	"..\brender\v1_3a2\inc\render.h"\
	"..\brender\v1_3a2\inc\scalar.h"\
	"..\brender\v1_3a2\inc\syscn_p.h"\
	"..\brender\v1_3a2\inc\token.h"\
	"..\brender\v1_3a2\inc\transfrm.h"\
	"..\brender\v1_3a2\inc\v1db_p.h"\
	"..\brender\v1_3a2\inc\vecfns.h"\
	"..\brender\v1_3a2\inc\vector.h"\
	"..\brender\v1_3a2\inc\wtcifix.h"\
	".\Source\brwinbits\Dos_bits.h"\
	".\Source\brwinbits\Timing.h"\
	".\Source\brwinbits\Win_bits.h"\
	".\Source\Engine\..\brwinbits\br_demo.h"\
	".\Source\Engine\..\editor\editor.h"\
	".\Source\Engine\collision.h"\
	".\Source\Engine\e_anim.h"\
	".\Source\Engine\fatal.h"\
	".\Source\Engine\Game.h"\
	".\Source\Engine\Level.h"\
	".\Source\Engine\linklist.h"\
	".\Source\Engine\overlay.h"\
	".\Source\Engine\resource.h"\
	".\Source\Engine\strat_p.h"\
	{$(INCLUDE)}"\Brender.h"\
	{$(INCLUDE)}"\Dosio.h"\
	{$(INCLUDE)}"\Dsif.h"\
	{$(INCLUDE)}"\e_menu.h"\
	{$(INCLUDE)}"\gameinc.h"\
	{$(INCLUDE)}"\Keyboard.h"\
	{$(INCLUDE)}"\Main.h"\
	{$(INCLUDE)}"\Mine.h"\
	

BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\resource.obj" : $(SOURCE) $(DEP_CPP_RESOU) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\resource.sbr" : $(SOURCE) $(DEP_CPP_RESOU) "$(INTDIR)"
   $(BuildCmds)

# End Source File
# End Target
# End Project
################################################################################
