#
# Materials for CGDC/ECTS/E3 demo (sample10)
#

material = [
    identifier = "SPACE_SHIP";
    flags = [light, smooth];
    colour = [200,200,200];    
    ambient = 0.2;
    diffuse = 0.8;
    power = 51.489998;
    index_base=74;
    index_range=2;
    colour_map = "spship.pix";
    index_shade = "shade_table";
    map_transform = [[1,0],[0,-1],[0,0]];
];

material = [
    identifier = "floor_0";
    ambient = 0.8;
    colour = [200,200,200];    
    flags = [always_visible];
    colour_map = "floor_0.pix";
    index_base=74;
    index_range=2;
    index_shade = "shade_table";
];

material = [
   identifier = "column";
   flags = [smooth];
   colour = [200,200,200];    
   ambient = 0.1;
   colour_map = "column.pix";
   index_base=74;
   index_range=2;
   index_shade = "shade_table";
];


material = [
   identifier = "plant";
   ambient = 0.3;
   colour = [200,200,200];    
   flags = [always_visible];
   colour_map = "plant.pix";
   index_shade = "shade_table";
   index_base=66;
   index_range=3;
];

material = [
   identifier = "cloud";
   colour = [200,200,200];    
   ambient = 0.3;
   flags = [prelit, smooth];
   colour_map = "cloud.pix";
   index_shade = "shade_table";
   index_base=46;
   index_range=2;
];




