# BRender Material Script
#

material = [
    identifier = "BLACK PLASTIC";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    specular = 1.000000;
    power = 69.309998;
];

material = [
    identifier = "YELLOW PLASTIC";
    flags = [light, smooth];
    colour = [202,179,52];
    ambient = 0.679216;
    diffuse = 0.679216;
    specular = 0.741569;
    power = 23.770000;
];
