# BRender Material Script
#

material = [
    identifier = "BLINDS";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIBLIND";
    index_shade = "shade";
];

material = [
    identifier = "BOTTLE";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIDOOR";
    index_shade = "shade";
];

material = [
    identifier = "PLATES";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIDOOR";
    index_shade = "shade";
];

material = [
    identifier = "LAP YELLOW";
    flags = [light, smooth, perspective];
    colour = [208,190,96];
    ambient = 0.729401;
    diffuse = 0.729401;
    specular = 0.729401;
    power = 1.000000;
];

material = [
    identifier = "SOFAS";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DILEATHE";
    index_shade = "shade";
];

material = [
    identifier = "BAR";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIBAR";
    index_shade = "shade";
];

material = [
    identifier = "NEON";
    flags = [light, smooth, perspective];
    colour = [200,255,201];
    ambient = 0.914093;
    diffuse = 0.914093;
    specular = 0.914093;
    power = 1.000000;
];

material = [
    identifier = "TABLE";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DITABLE";
    index_shade = "shade";
];

material = [
    identifier = "PHONE";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DICASHTE";
    index_shade = "shade";
];

material = [
    identifier = "PHONE BOX";
    flags = [light, smooth, perspective, two_sided];
    colour = [31,31,50];
    ambient = 0.000000;
    diffuse = 0.128998;
    specular = 0.916443;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIDOOR";
    index_shade = "shade";
];

material = [
    identifier = "FLOOR";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "FLOOR";
    index_shade = "shade";
];

material = [
    identifier = "BUFFALO";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIIMAG";
    index_shade = "shade";
];

material = [
    identifier = "DOOR";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIDOOR";
    index_shade = "shade";
];

material = [
    identifier = "OPEN";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIIMAG";
    index_shade = "shade";
];

material = [
    identifier = "SEILING";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "PLAFOND";
    index_shade = "shade";
];

material = [
    identifier = "WALL2";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIWALL2";
    index_shade = "shade";
];

material = [
    identifier = "WALL1";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIWALL";
    index_shade = "shade";
];

material = [
    identifier = "WINDOWS GLASS";
    flags = [light, smooth, perspective, two_sided];
    colour = [200,197,197];
    ambient = 0.776062;
    diffuse = 0.776062;
    specular = 0.776062;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIDOOR";
    index_shade = "shade";
];

material = [
    identifier = "HOJUKE";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DICASHTE";
    index_shade = "shade";
];

material = [
    identifier = "FMENU";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIIMAG";
    index_shade = "shade";
];

material = [
    identifier = "TOILET";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TOILET";
    index_shade = "shade";
];

material = [
    identifier = "POSTER";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIIMAG";
    index_shade = "shade";
];

material = [
    identifier = "JUKE";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "JUKE";
];

material = [
    identifier = "CASH";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DICASHTE";
];

material = [
    identifier = "CLOCK";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIIMAG";
    index_shade = "shade";
];

material = [
    identifier = "CAISSE02";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DICASHTE";
    index_shade = "shade";
];

material = [
    identifier = "CAISSE";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DICASHTE";
    index_shade = "shade";
];

material = [
    identifier = "TABLEAU";
    flags = [light, smooth, perspective];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DIIMAG";
    index_shade = "shade";
];

material = [
    identifier = "CUIROUGE";
    flags = [light, smooth, perspective, two_sided];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DILEATHE";
    index_shade = "shade";
];
