/* overlay.h */
/* Score overlay bits go in here */

#ifndef __OVERLAY_H
#define __OVERLAY_H

typedef struct s_O_Overlay {
										br_actor *world, *camera, *copy;
										br_material *material;
										br_model *thismodel;
										int xpos,ypos;
									} *p_O_Overlay;

extern p_O_Overlay Overlay_Init(br_pixelmap * /*overlay*/);
extern void Overlay_DisplayOverlay(br_pixelmap * /*screen*/,br_pixelmap * /*depth*/,p_O_Overlay /*this*/);

#endif