In unreleased game space…no one can hear Alien Trilogy scream. A Game That Wasn’t for the SEGA 32X.

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Way back in 1994 the Doom-style Alien Trilogy was slated to come out across just about all platforms.

It came out on the Playstation, PC and Sega Saturn back in 1995 but proposed 32X and Sega CD versions never materalised. It’s not known if the game would have been a 32X cart game, a stripped down Sega CD game, both or a 32X CD game.

The game uses a similar if not the same engine as Doom, which did come out on the 32X so it’s likely the machine could have handled the game on a processing power level, if not on a memory level. But appalling sales of the 32X likely encouraged little demand for sustained support for the hardware from software developers.

Despite our best efforts we’ve been unable to verify whether the game was ever even planned let alone worked upon. This is after speaking to numerous people who worked on the game on other systems or for the same system around the time.

It started when we emailed David Leitch, who was recently interviewed by Retro Gamer magazine for a retrospective on his work. We emailed concerning his work on the 32X around the time of Alien Trilogy’s development. Sadly he didn’t know anything about it so the search continued, via Greg Michael, who did the PS One version, Keith Burkhill, who did the Saturn version, Rob Hylands, who worked on the Saturn at the time and ultimately Peter Jones, who produced the lot.

Everyone answered except Peter and everyone was extremely helpful in providing any memories they had of the era and any names they thought might help us in our search.

Yet sadly this is where the trail goes dead. We contacted Peter through his current company Zattikka but sadly didn’t receive a reply. Obviously we don’t want to pester the poor guy, who no doubt has better things to do with his time than answer random questions from some online nerds, so the trail has gone dead.

Allegedly early development of the game is ‘well documented‘ but our own email trail would suggest that it wasn’t even know among people working on the game for other systems. In fact, it seems the only evidence of the game we have to go on is the December 1994 issue of Game Player’s magazine, where the game was listed as ‘fairly definite for US release’, which was obviously something of an exaggeration. There are some online screenshots of the game and a projected cover, but it’s difficult to ascertain how much they are home-made mock-ups or shots from other ports.

An educated guess would suggest that any planned version of Alien Trilogy didn’t get very far. The fact that the people associated with the other version have never heard of it implies it may have been mooted but never worked on properly.

My own instinct is that a 32X Sega CD version was mentioned, perhaps discussed by the producers but quickly upgraded to the Saturn once it was obvious that there was no future for the Megadrive add-ons.

The case remains tantalisingly open despite the high likelihood that the game never got past the discussion phase. If you know anything further about this game please get in touch!

We owe a big thank you to everyone who kindly took the time to answer our questions and emails, including David Leitch, Greg Michael, Keith Burkhill and Rob Hylands. Peter we will add your name to the list if you get in touch! 🙂

Gallery (Thanks to Ross Sillifant!)

30 Responses to In unreleased game space…no one can hear Alien Trilogy scream. A Game That Wasn’t for the SEGA 32X.

  1. Ross Sillifant says:

    Bit of info with huge thanks to poster pato:

    “Talked to Denis Gustafsson, an former Probe employer, he said that he never heard anything of Alien Trilogy being also on 32X, so I believe that it was either something that someone from Fox or Acclaim said or just a rumor.”

    http://assemblergames.com/l/threads/the-lost-dragon-lost-games-interview-thread.58856/page-3

  2. Ross Sillifant says:

    Another UK Mag snippet…

    Sega Magazine (under tagline Alien 4?) talked of Probe doing an original Aliens game, aka Alien War, but they went onto claim gameplay was akin to that of the coin-op, Space Gun, just with a little more depth, player being in charge of a squad of Colonial Marines, basic aim being to reach center of the Alien nest and kill the Queen…

    Despite NO screens, they claimed ‘the very earliest of demo’s existed’….yet they didn’t list a format, so no mention of it being a MCD or std MD cart game…..

    Chalking this upto more speculation than fact, but worthy of adding to archives…

  3. Rapha Morane says:

    Hello retrobrothers !!! I am here with a quest for U ! In a EGM mag, in a catalog that comes inside (don t remember the year…can be 1994) one of the games was for SEGA CD…Road and Track Need for Speed…I can remember a pic of the game preview and it was in a rock and roll racing view…rendered graphics… well…I can be mystake but u are great in the unreleased stuff so I have a hope of one of u show me that I was not crazy !!!

  4. Ross Sillifant says:

    Just to round things off…

    I’ve seen claims the Mega CD version of Alien Trilogy was given a provisional release date of Nov’94 (but i’d wager not much was done before Probe realised the MCD hardware was not upto the task).

    And speaking of unreleased Alien games:

    Claims were that Capcom annouced a Sega 32X conversion of it’s AVP coin-op at Summer CES 1994 (along with Darkstalkers etc), but only after it’s existing planned Saturn games were finished and then in May’1995, canned ALL 32X plans.

    Cannot confirm these claims though.

    Be great to see the extra Mean Machines scans added to the site as well Frank 🙂

  5. Ross Sillifant says:

    Just forwarded to you another scan from Mean Machines.This one, confirmed 32X version was history and 32X version’s original planned release date, Summer 1996.

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