Welcome to Games That Weren't 64!
We cover Cancelled & Unreleased Video games for the Commodore 64 computer. A non-profit large archive dedicated to preserving lost games that were never released to the public, as well as prototypes and the odd preservation of released titles. Our aim to share history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.
Please Browse our archive and discover the many entries that we host and have saved over the years.
Latest News and Posts
GTW Highlight No.3: IK and IK+ prototypes saved (Commodore 64)
GTW Highlight No.3: Our annual #Commodore64 Christmas update saw various International Karate and IK+ prototypes recovered, with other Archer Maclean materials and many other games preserved for the first time. What will we have this year I wonder?
Rubicon unused loading screen
A quick unused materials post today, where The Sarge recently released an unused Rubicon loading screen for the Commodore 64 via their Fairlight Demo called The Demo Coder.
With thanks to Jazzcat for flagging up!
GTW64 November 2024 update
A smaller update this month, but our next and last update of 2024 should hopefully be a lot bigger. See you then! ;-)
2 new entries added
Roadwars V2, The Scarlet Pimpernel
11 updates added
Allaxmax, Around the World in 80 Days, Charlie Chaplin, Cityfighter, Crossfire Canyon, Cybowormz, Genesis, Ivanhoe, Sagan Om Ringen, Stargate, Unicorn Software titles
Modulus C64 game fully restored to full glory after 25 years!
Not technically a Game That Wasn’t, but a lovely story from Ready64, where Modulus on the Commodore 64 was released with content missing, so it was not possible to complete.
One of the coders Ivan Del Duca has now restored it to full glory. More details and download can be found here:
https://ready64.org/recensioni/leggi_recensione.php?idrec=75
Sonic the Hedgehog
1991 U.S. Gold
Platforms: ZX Spectrum, Commodore 64 (GTW64 entry), Amiga, Atari ST, PC
Back in the days before SEGA’s trusty blue mascot appeared on the scene, the company would licence its various games to the likes of Activision, and U.S. Gold – resulting in conversions of Afterburner, Outrun and many more for home computers of the time.
When Sonic first appeared, it blew everyone away – including U.S. Gold, who were keen to snag the home computer rights quickly, and were very confident that they would get them given their current relationship with SEGA. Continue reading