Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Platform: C64, Atari 400/800, Commodore Amiga, Atari ST and PC
Our next entry into the archives was thought to have been both a C64 and Atari 800/400 development for Databyte back in the 1980s. Billy Boulder was flagged up to us by developer Ron Rosen in late 2022, a game that was in fact seemingly due for release on Amiga, ST and PC – but in a bizarre twist, it was indeed also an 8-bit title too after all.
The game was known in full as The Legend of Billy Boulder, and had artwork created by Art Huff, who worked on a number of Atari 8-bit and C64 titles during the 1980s. Previously, Art had worked on a game called Adam Caveman, which was also never released. Continue reading →
Our next entry into the archives is a 2D strategy game for the Commodore Amiga that was due for release back in 1992 by Linel. The game was set in a medieval scenario, where you can loot, pillage and hoard treasure and try and prevent your opponent from doing the same thing.
According to a review by Amiga Games magazine, the game featured three sections, one where political decisions can be made in every castle that you own – such as repairing walls, build up armies and defence troops. A second section had a relief map, where you can give orders to your armies and observe the progress of the game as a whole. Commands are limited to only specifying the direction. Continue reading →
Outworld 2375 AD is a racing game that was in development for the SEGA Mega Drive in 1993 as a title for use with a Heartbeat Catalyst device (a body-mounted fitness sensor) that hooked up to your console.
The device hooked up your Mega Drive to any exercycle (to record pedal revolutions) and to the player’s ear (to actively monitor the player’s heart-rate). Outworld would respond to the player, as long as they maintained their heart rate within a target threshold.
Only a single screenshot seemed to surface thanks to Sega Visions magazine, though in later years, promotional film shots showing more screens from the game (all except for one) surfaced (see gallery images). Continue reading →
A short entry for what looks like a superb little Galaga clone with a load of extra bells and whistles taking advantage of Amiga hardware.
Just a small preview seems to have featured within a 1989 issue of Powerplay, before the game then disappeared for good. There was an advert with someone hopeful that they could get a copy of the game, but that was about it. Continue reading →
Inspired by the release of Dune 2 in 1992, artist Daniel Cook started creating his own RTS game design for a title called Hard Vacuum – intended for 386 and 486 computers of the time. The game was to be set in a science fiction world that is run by large corporations. You would be in control of a mercenary battle team, out for hire to the highest bidder and ready to go out and “kick ass”.
There were elements of resource gathering from mineral deposits, base building and also fighting with a wide range of units that could be used to attack enemies and destroy bases. Continue reading →
Time has come round quickly once more, with our yearly Christmas update – and as always, we have something for you in the shape of a previously unseen and unreleased C64 game (lost for 38 years), some recovered C128 titles and important new information on some key GTW entries.
Lordsfire – full game recovered after 38 years
Intended for release by Virgin Games, Jeremy Walker’s fully complete multi-part title has been recovered and released today by Games That Weren’t.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.