Documenting unreleased, cancelled and prototype video games.
Welcome to Games That Weren't!
We are an unreleased and cancelled video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
Way back in 2000, Games That Weren’t had got in touch with Jani Hirvo regarding his lost Commodore 64 game – Penguin Tower. But did you know there was also a PC version?
You see – the game was reviewed in Commodore Format, scoring a decent percentage and was due for release by Visualize Software in the UK. Sadly, it never happened – but after almost 30 years, it finally got finished off and released.
At the time – Jani told GTW that the game was almost finished at the time and there wasn’t much to do, suggesting one day he could finish it. However, Jani was also working on a PC edition of the game which he was focusing on instead of the C64 game and provided us with a 10 level preview. Continue reading →
A huge thank you to Allan Pinkerton, who has preserved several educational titles from Micro Labs and Cymbal Software for the Commodore 64.
As they are not unreleased game entries, we have just made this post to make them available to all, and hopefully over time they will get integrated into various other digital archives, including Gamebase64.
Here are the links below and a huge thanks once more to Allan for all his hard work!
Or as its full title: ‘Star Trek: The Next Generation – A World For All Seasons’. This early 3DO title was to be a ground-breaking interactive adventure game from Spectrum HoloByte, based on the famous franchise.
This is a short entry to extend our Dragon 32 entries into the Games That Weren’t archive, though for three titles which were announced, but there is no evidence at this stage that development was ever started on the Dragon 32 versions at least:
The titles in question were:
After The Fire
Beyond The Infinite
All three games were being created by Brian Howarth, and were mentioned as about to be converted to the Dragon 32 by Dragon User magazine in January 1985 from their 6809 Show Highlights.
For After the Fire, CASA Solution archive has Brian mention that he came up with the title, along with any advertising synopsis associated, but never got any traction on the project. It was a similar story for Midwinter, and for Beyond the Infinite, nothing really more was heard about the game.
Was anything ever started for any of the Dragon 32 versions and does anything still exist today which could be saved and preserved?
This is a short entry to extend our Dragon 32/Plus/4 entries into the Games That Weren’t archive, with what was suggested as being a new Adventure International title that was being released for the Dragon 32 and also Commodore Plus 4.
Questprobe 2 – Spiderman has been incorrectly listed as being available on the Dragon 32 by various websites, but there is no evidence according to Simon Hardy that the game was ever converted. A potential conversion was mentioned in the April 1985 issue of Dragon User magazine, but that was about it.
It is possible that a conversion was on the cards, but the dwindling Dragon 32 market was felt to be a reason to put the stops on one. Was anything ever started? Hopefully Scott Adams can shed more light in the near future.
As for the Plus/4 edition – Luca/FIRE from plus4world mentioned they also felt there could be a version for that platform too released as a secret b-side (which has been seen via Sharedata/Green Valley releases and has been seen for Questprobe 3: Fantastic Four. So was it the same for Spiderman too?
With thanks to Simon Hardy for highlighting and Luca/Fire for flagging about the potential Plus/4 edition.
PC Review magazine in August 1993 described Secret of the 7th Labyrinth as requiring you to “Zoom around killing things and make sure you do it fast”. There were also comparisons to Wolfenstein, which the whole segment (see gallery) was highlighting overall across a number of upcoming titles.
Extras however within the game would include stairs, angled walls built into the scenery – which apparently you would be able to build up or dismantle in a map editor and create your own labyrinths. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.