Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Released on Super Nintendo and SEGA Mega Drive, Outlander was also once due for release on the Commodore Amiga too by Mindscape in 1992. The game is described by our very own Karl Kuras as a “Mad Max meets Technocop” game, where there are driving sections with horizontal scrolling beat-em-up sequences.
The storyline for the game is set in the not to distant future, where the world has been ravaged by a biological weapons experiment gone wrong. Psychopathic megalomaniacs kidnap a scientist, intending to force them to build an even worse weapon to hold the planet to ransom. Your job as a mercenary is to crash into the wasteland and try and save the scientist. Continue reading →
Back in late 1991, Commodore User magazine reported that Sandy White was back on the scene and working on a plan to bring back Ant Attack as a new spruced up title for the Commodore Amiga.
Even CU suggested not to quote them on the title, and that details were virtually non-existant, with the exception of some initial ideas for a larger, more detailed play area and the title of Super Ant Attack.
When more was to come to light, then CU were to report it – but of course, nothing did come of it it seems. So the big question is whether anything was ever started? Continue reading →
A very short entry for a potential sequel that was planned to come from Infogrames in 1991/1992.
After the success of North and South, it is perhaps no surprise that thoughts were on a sequel. Though apart from a “on the grapevine” feature in Zero magazine, nothing else ever seemed to surface. Continue reading →
You will have likely seen news in October 2022 of the new discovery of a port of Castlevania: Symphony of the Night for the failed Tiger Game.com platform courtesy of Time Extension and Hidden Palace.
Webmaster of The End of Game.com, Brandon Cobb got in touch not long afterwards to provide some screenshots and pieces to add an entry into the GTW archives and with the request to help spread the word of this amazing finding. Continue reading →
Many of you may recall this neat platformer that saw release on the SEGA Mega Drive and PC back in the day – but what of its long lost Amiga version? This was a game that got mixed reviews across the board, but looked pretty neat from its screenshots.
You must navigate through six auto-scrolling levels in total with 1-2 players, consisting of areas such as Gadget Bay, Zeppelin Attack, The Lost City, Sub Attack, The Crystal Lake and Thump’s world. There is plenty of colour and cuteness on show, shops to purchase power ups and some heavy bosses to take on too. Continue reading →
Just a short post thanks to Grzegorz Antosiewicz, who has highlighted some screenshots showing assets that never appeared in the final game.
Firstly, Amiga Format and Amiga Joker magazines both showed earlier versions of the title screen, which you can compare to the eventual one:
In early version on the left, you can see lion claws and each word is written in a different colour and font (blue for “Brian”, white for “the” and yellow for “Lion”). The finished version has nice animated effects, such as rotation, scaling and pixelization etc. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.