Here is a larger overview of recent comments on the Games That Weren’t website, so you can keep up to date with any recent input from others on our various entries.
Sulik on ‘Allo ‘Allo! Cartoon Fun!: Could someone help me figure out the value of this game? I’d like to sell it, but I don’t know… Jul 11, 18:20
on Donald Duck’s Bakery: Thanks Lance! Oddly I had put that scan on the C64 post, but not this one! All fixed and added… Jul 10, 19:08
on Arcade Wizzard: Thanks Andrew! Not sure why I didn’t add the full Zzap preview earlier and only the preview shots. Now done… Jul 10, 19:08
on Donald Duck’s Bakery: Hi, There is a “Sierra Star” newspaper article, dated 28th June 1984, that mentions Donald Duck’s Bakery. What it says… Jul 10, 15:03
on Arcade Wizzard: The ZZAP! 64 preview is in issue 43, November 1988 – page 152 https://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=043&page=152&thumbstart=145&magazine=zzap Jul 10, 12:25
on Spindizzy V1: Do you still have any contact information for Paul Shirley? I work on a free/open source remake of Spindizzy for… Jul 9, 22:55
on Two Long Lost Commodore PET Adventures Recovered After 45 Years: Both games are very good. I think text adventure/IF games are the most under-rated computer game genre. Jul 7, 15:55
on Leisure LINCware: No problem at all and that’s great news! Hope to hear more soon and good luck! Jul 5, 21:06
on Masters of the Universe – The Super Adventure & The Arcade Game: Thanks Luca, just updating the page with the additional bits and pieces and a link through to the page. Really… Jul 5, 20:34
on Leisure LINCware: Thank you so much for bringing The LINC into the spotlight after all these years. We were so innovative and… Jul 4, 22:00
on The Lost World: so wait, is there a way to now download/play The Lost World! such a blast from my childhood! Jul 4, 21:49
on Masters of the Universe – The Super Adventure & The Arcade Game: Also, once again – like in the Elite Systems’ GTW – the instructions leaflets talk more than a thousand clues.… Jul 3, 10:05
on Raiden: Well it’s been a long time since i contacted Adrian Hirst regarding the Amiga version. It’s 100% up to him,… Jul 1, 18:26
on Raiden: Seeing as Atari paid for Jag and PC versions . I am guessing here but with their bad financial status… Jun 30, 11:30
on Zambeezi: I agree – I think there is more to come from this. I wonder if Anthony Guter might know more? Jun 30, 01:58
on Raiden: Thanks Andrew for confirming. Was the Amiga version canned due to the dwindling market? I’m hoping that Adrian may still… Jun 30, 01:48
on Zambeezi: I don’t think we know the full story yet – I would love to see evidence that shows Pocket Change… Jun 30, 00:32
on Raiden: the Amiga version and Dos versions were both ported from the atari versions. It was started off on the Falcon… Jun 29, 19:49
on Raiden: That sounds promising – hopefully dlfrsilver can try again at some point to obtain the game and that Adrian is… Jun 29, 13:05
on Raiden: Adrian Hirst have DAT tapes with full version for Amiga. More info here: https://eab.abime.net/showthread.php?t=14216&page=4&highlight=Adrian%2AHirst Jun 29, 12:57
on Scraper Caper: I think Atari would have had a problem with the isometric version. It is way to close to Crystal Castles. Jun 27, 14:41
on Quantarallax: One last correction although Richard met Ash and Dave a few times, he lived quiet far away in Surrey. Jun 26, 09:40
on Quantarallax: No worries at all Shane, and thank you so much for sharing details about both games. I’ve updated Quantarallax accordingly,… Jun 25, 11:08
on Quantarallax: Sorry not sure how so many spelling mistakes crept in there, it almost reads like my old demos from the… Jun 25, 10:53
on Quantarallax: Hi Frank, So it was me Shane that used to live around the corner from Ashley, he lived In priory… Jun 24, 16:19
on Resident Evil: Not entirely sure – it looks like they were supplied a lot of raw assets to then scale down to… Jun 23, 01:55
on Resident Evil: Woah, what’s gf2.png, in the asset gallery? An orthographic on the mansion? where did the devs get this? Jun 23, 01:45
on Gilbert Goodmate: The style has always been like that from the Windows Phone/2001 ver, hasnt changed Jun 23, 00:22
on Space Vegetables Corp: Yes, this one was definitely for Microvalue — Demon Blue’s inlay card says to look out for Space Vegetables. Jun 22, 10:39
on Arcade Wizzard: Also, this game only works in PAL. In NTSC, it will lock up as soon as you exit the change… Jun 21, 02:22
on Arcade Wizzard: Hi Daniel, thanks so much for confirming. So, we only thought there were about 4-5 tables, but were not 100%… Jun 20, 20:54
on Arcade Wizzard: Hello, you wrote that there are 4-5 tables accessible. That is wrong. You can always play these 9: TOPSPIN: Hot… Jun 20, 17:23
on Sketch Prototype (Atari) Preserved: Not really sure what you’re trying to say, could you elaborate? Whether this title was originally Jim Dunion’s own tool… Jun 18, 13:31
on Sketch Prototype (Atari) Preserved: just seems like his own tools , released if you look at the other stuff put out. CDU paint for… Jun 17, 13:04
on Escapeque: P.S. This isn’t the first time Stavros had contacted people from the Amiga demoscene to help with his projects; the… Jun 16, 18:17
on Commodore 64 games preserved: So nice to see that you were able to get clean copies of both. Doing my best to keep everything… Jun 16, 11:00
on Time Crystal: Hi Daniel – no worries at all :) It’s definitely worth checking with us, as it could have been something… Jun 16, 09:25
on Time Crystal: Ok Ignore a delete these two last messages … The age makes me forgot what I did a few years… Jun 16, 08:42
on Time Crystal: Hi! I don’t kwno if I already sent it to you “officially” throught the web, but we can’t see a… Jun 16, 08:26
on Test Master 2: Thanks for taking a look Fabrizio – it could well be the same game, and its interesting that Cricket Master… Jun 15, 09:57
on The Sentinel 2: That’s very interesting! Would love to learn more sometime to add a page on the site. By the looks of… Jun 15, 09:52
on Test Master 2: I tried looking into it and it looks a bit intricated: GB64 list Test Master as a 1990 Challenge software… Jun 14, 19:14
on The Sentinel 2: I was wondering, I am huge fan of The Sentinel, and back in the day, following posts over the world… Jun 14, 17:05
on Nimitz: Thanks Fabrizio – just added, but also updated what happened to this one in the end too. Jun 13, 20:25
on Nimitz: The illustration was made by Steinar Lund ( https://www.exotica.org.uk/wiki/Steinar_Lund ) and later recycled as the cover for the book ‘Defcon… Jun 13, 11:55
on Ninjanimal: being 1990 it’s safe to assume it was due for 16 bit first and then converted to C64 but the… Jun 13, 08:41
on Ninjanimal: Thanks Fabrizio – looks like I need to create an ST/Amiga entry! I’ll make a note! Jun 12, 21:27
on Hagar The Horrible: Advert in Zzap!64 issue 89: https://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=089&page=068 Jun 12, 19:39
on Ninjanimal: Ninjanimal demo on Atari ST is available for download here: https://www.atarimania.com/game-atari-st-ninjanimal_31454.html , a couple Amiga shots in this other thread:… Jun 12, 18:52
on Dungeon Keeper 3: War for the Overworld: Fascinating, I was a big fan of the original but never tried the sequel. A shame that this series came… Jun 12, 12:12
on Parasol Stars: There is a slightly different version of the advert above, without the review text: https://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=083&page=002&magazine=zzap Jun 11, 22:51
on Bad Max: Michel Martin wrote hundreds of books about computers and programmation (and even a strategy guide for Quake) and he’s still… Jun 11, 20:39
on Evil Garden: It would help if I read wouldn’t it? :-D I do wonder some days what my brain is doing half… Jun 11, 15:31
on Rookies: Hopfully we get a reponse, would love to see a follow up to this article! https://amr.abime.net/amr_popup_picture.php?src=amiga_power/magscans/ap16_1992_08/021.jpg&c=40138 Jun 11, 07:48
on Resident Evil: understandable what they did and the effort it would take. thanks for taking a look. the video did seem a… Jun 8, 21:26
on Resident Evil: I’d imagine it should be simple enough to do, just the music trigger needs switching off. If we get some… Jun 8, 21:03
on Resident Evil: Ah, I think what they’ve done is taken clips from the SceneNMusicPlayer hack from the hacks download, and then recorded… Jun 8, 21:03
on Resident Evil: if that’s some odd manipulated version that is unobtainable would it be possible to disable music entirely and only have… Jun 8, 18:08
on Resident Evil: https://youtu.be/I3SgV_Xxrn4?si=pWL_fh0xpgzwMxlm also the jill sandwich line is present in the version i linked from youtube but appears later due to… Jun 8, 18:01
on Resident Evil: thank you so much for the reply, fast too. you’re a good guy. this is the video i saw. https://youtu.be/I3SgV_Xxrn4?si=pWL_fh0xpgzwMxlm Jun 8, 17:53
on Resident Evil: Hi Brady, this is the final version of the game as its from the point when work on the code… Jun 8, 17:44
on Resident Evil: is there a version of the rom with more than one music track? the version i’ve been playing for months… Jun 8, 16:14
on Tycoon Tex: Plus/4 World credits Matthew Clarke for the graphics on the C16 version of Tycoon Tex – presumably they were transferred… Jun 8, 11:50
on Dork’s Dilemma: There does seem to be an issue with this preview version. Sometimes the enemies appear as squares/lines rather than a… Jun 8, 11:48
on Mindbending Aliens From Hyperspace: Looks like I updated everything apart from actually add the scan! :D Fixed! :) Jun 8, 10:39
on Rookies: Hi Matt, we reached out to Andy Green – but haven’t heard back yet. We’ll keep trying over time and… Jun 7, 21:17
on Thunder Light: Thanks Romero. Had a check – and they seem to be basically the same version, but different cracks. There’s an… Jun 6, 20:05
on Thunder Light: Are they not the actual developers do we think? I wasn’t sure, as there’s suggestions online that it was a… Jun 6, 20:04
on Thunder Light: The game is still available in the csdb archives. https://csdb.dk/search/?seinsel=all&search=Thunder+Light&Go.x=0&Go.y=0 Jun 6, 13:58
on Rookies: Has there been any update on this one? I remember seeing previews of this as a kid way back when,… Jun 6, 01:14
on Thunder Light: It looks like this is a cracked version of the game, with the Swedish group Xenon changing the names on… Jun 5, 16:29
on Mindbending Aliens From Hyperspace: Italian game magazine K from March 1992 listed it as announced at page 112 of this PDF: https://www.old-computer-mags.net/oldmags/20/K/473 Jun 5, 13:29
on CatGun: Victory Mission G: A friend of mine recently procured a 320kbps CBR MP3 rip of CatGun’s entire soundtrack (that includes tracks that aren’t… Jun 5, 04:13
on Bounty Hunter: No problem at all. That’s good to hear there are more parts overall – I would be interested to see… Jun 4, 15:02
on Bounty Hunter: Thanks! i was curious to see if the game endend somehow and tried using saves, but seems impossible to go… Jun 4, 13:14
on Dungeons and Magic: Thanks Professor Chaos, really appreciated and i’ve just updated the page with the new details with credit to yourself. Thank… Jun 3, 19:30
on Dungeons and Magic: “Chipsi” is programmer and artist Boris Müller (also a member of “The Warriors” and “Ability”), “Macho” is artist Bernd Waldraff,… Jun 3, 19:01
on Bounty Hunter: Ah apologies – i’ve forgot to mention that you will need to first run CPM. First type “|cpm” (without quotes)… Jun 1, 13:59
on Bounty Hunter: sorry, i’m not very familiar with cpc. i tried to load disk file but it gave me “direct command found”..what… Jun 1, 11:45
on The Sanctuary: You forgot to add the scan of the advert? https://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=49&page=49 May 30, 18:59
on Davka Software: Let me check with the cracker. IIRC it wasn’t copy protected, so we can send over a .d64 of the… May 28, 06:58
on Spindizzy V1: Awesome! I loved playing Spindizzy in 1986 on my Amstrad. Later, I found an Amstrad emulator and was able to… May 25, 16:32
