Here is a larger overview of recent comments on the Games That Weren’t website, so you can keep up to date with any recent input from others on our various entries.
Frank Gasking on Power Crystal: Thanks Anders for your recollections – i’ve just updated the page. I’ll ping you a quick message separately. Jan 21, 13:18
on F1-X (Working title): it looks very similar to the have I uncovered a few years ago. The Big End. Jan 21, 13:00
on Power Crystal: Lovely to see the old pictures. Yes, I’m Anders, one of the programmers. It was a good couple of years… Jan 20, 19:51
on Educational and bible titles preserved: Hey Sam, that sounds amazing mate! I can’t see/access your email address here as I’m just a commenter. You can… Jan 18, 00:17
on Educational and bible titles preserved: First thanks for posting this, because although I have some of this, not all of the SOGWAP offerings. It is… Jan 16, 16:46
on The Mystery Of Arkham Manor: Your right I struggled with the C64 conversion as the mapping was weird. I wrote various games and various ROM… Jan 15, 17:58
on Infiltrator 3: Hi Nic, that’s fantastic! Thank you for digging these out and solving the case! I’ll update now and will close… Jan 14, 09:49
on Infiltrator 3: Hi there, there where “Test Pilot” packages for the C64. Which have different versions https://retroport.de/testpilot/ Advanced Tactical Fighter, Grand Prix… Jan 13, 13:16
on Resident Evil: Yep, same issue. I beat Jill’s campaign, but for Chris, I can’t advance past this point. Shame. Hope someone follows… Jan 12, 22:09
on Rebelstar 2: https://uta.pokefinder.org/Ultimate_Tape_Archive/Paste-Man_Pat_(1989_Silverbird)_%5b4558%5d/Extras/Inlay.jpg Jan 11, 12:11
on Football Manager 97: Thanks Anders for the observation – i’ll add to the page as a suggestion and that could well be the… Jan 10, 17:15
on Football Manager 97: Actually it looks and plays like a reskinned version of The Boss (Soccer Boss) by Peaksoft. Perhaps compiled BASIC? The… Jan 9, 22:30
on Thunderjaws: Hi Stefan. Good question! Where possible we do try to contact those involved in the original articles, but that usually… Jan 9, 09:32
on Thunderjaws: This makes me wonder: Did you ever consider contacting some of the editors/authors of the print media that did these… Jan 9, 09:05
on Who were 80’s dev team “Softeam”?: Fixed! :) Also helped a little by directing straight to gb64.com as well to stop having to go through cloudflare… Jan 7, 20:58
on Who were 80’s dev team “Softeam”?: Frustratingly there’s about 222 http based links. I’ll see if I can do a quick search and replace :) Jan 7, 20:47
on Who were 80’s dev team “Softeam”?: One minor annoyance: the link towards https://gb64.com/game.php?id=4760&d=18&h=0 is in http:// format instead of https:// , as a result the website… Jan 7, 15:37
on Dino Crisis: That’s ok Carre – no need to apologise. If I do hear from Tim, then i’ll be happy to put… Jan 4, 00:03
on Resident Evil: I still cannot believe what Im seeing here! Thank you so much for sharing all these unbelievable and historical archives… Jan 3, 20:21
on The Hitchhiker’s Guide to the Galaxy: Thanks for the details Joe, and that’s a fair point about the “slightly naughty” bit. I’ll correct that now. Dec 29, 15:34
on The Hitchhiker’s Guide to the Galaxy: The programmer contacted Pan and asked for permission, which they gave. Unfortunately they hadn’t checked with Douglas Adams and had… Dec 29, 09:58
on Games That Weren’t – Signing out for 2025!: Hi Frank. Thanks for bring so much content in 2025. Lots of once forgotten games. Dec 28, 10:38
on A.T.A.C: Advanced Tactical Air Command: Thanks SPBLT! I’ve just updated the page and removed both images, with credit to yourself. Much appreciated :) Dec 24, 02:15
on A.T.A.C: Advanced Tactical Air Command: The two screenshots of the downed bomber crew (in the raft in the English channel or hiding in the barn… Dec 23, 21:07
on Thomas The Tank Engine 2: The Race: That is crazy that an Atari 8-bit port was even considered in the 1990’s. Dec 23, 12:57
on Charlie Chaplin: Thanks Adam for the corrections, making them now :) – good point about Mark and Elite as well! Dec 22, 20:38
on Charlie Chaplin: Mark Cooksey wasn’t exclusive to Elite Systems by that time. Besides above music he also did Forgotten Worlds and Ramparts… Dec 22, 20:33
on GTW64 Christmas update 2025: Hi LiqMatrix – thank you so much for the incredibly kind words, it genuinely means a lot. I honestly just… Dec 22, 17:23
on GTW64 Christmas update 2025: Frank, You have had an exceptional year of recoveries. Some have overlooked/ignored your finds in their news feeds, some have… Dec 22, 15:02
on Crackdown V1: Have to wonder if U.S Gold exhibited their usual patience for shovelling something out “quick” with it being good a… Dec 22, 13:11
on Resident Evil: That’s fantastic, thank you David! Just updated the page and added the video links. Gradually i’ll try and add any… Dec 21, 21:27
on Dino Crisis: Hi Carre, I do – though I can’t pass out email addresses without permission i’m afraid. If I get a… Dec 21, 21:04
on Resident Evil: You’re most welcome! I’ve also found the E3 video. Wish I knew where it was cut from to confirm it’s… Dec 20, 23:26
on Dino Crisis: Thanks Carre – I emailed Tim last year, but didn’t hear anything. I’ve tried again, so fingers crossed! Dec 19, 22:24
on Dino Crisis: I’ve heard that Tim Hull claims to have a copy on his hard drive. Someone said he also has a… Dec 19, 21:30
on Catacombs: That is amazing Andrew! Is there any way you could help preserve it to add to the site sometime? Dec 19, 16:00
on Resident Evil: That’s great to confirm – thanks Shork! I’ll update the page a bit later with the info. Dec 19, 11:43
on Resident Evil: Thanks Miguel – i’ll add a note to the page regarding what you’ve found. Dec 19, 11:41
on Resident Evil: That is amazing, thank you so much David! Once I get a moment today, I’ll update the page with what… Dec 19, 11:41
on Resident Evil: I think zombies were all we had. It was very much being developed on the fly, seeing what worked and… Dec 19, 10:42
on Resident Evil: Do you recall what the cast of enemies was for the port? There is also a screenshot showing one of… Dec 19, 03:12
on Resident Evil: I managed to beat Jill’s campaign! Some of the later interact positions are ridiculously precise but for the most part… Dec 19, 02:19
on Resident Evil: Following up on my YouTube comment. Here is a zip of some screenshots from the official Virgin Interactive press kit… Dec 18, 23:09
on Catacombs: I still have the PET version of this. I got it as a 12th birthday present which was very exciting… Dec 18, 23:00
on Resident Evil: yes, It was that, The 40 global sprite limit can be mitigated with flickering and some programming tricks, but the… Dec 18, 19:16
on Resident Evil: I played Chris’s campaign, but the door that is supposed to open with the flamethrower doesn’t open at all. I… Dec 18, 16:25
on Resident Evil: Unless I’m mistaken, I was allowed to have tall sprites but not wide sprites, which is why everyone falls to… Dec 18, 16:06
on Resident Evil: the zombies falling over would’ve also been challenging to look right from different perspectives Dec 18, 15:14
on Resident Evil: thank you, just pressing A in the area in front of the piano (specifically near the wall on the right)… Dec 18, 14:53
on Resident Evil: Hey Shork, I’ve just tested again there as I had a save file heading back to the mansion after the… Dec 18, 08:58
on Resident Evil: Hey Simon, I just wanted to say thanks so much for all the work you contributed to make this game… Dec 18, 08:34
on Resident Evil: Hey so it was kind of dumb luck for me so I explored the grave and nothing worked to get… Dec 18, 08:09
on Resident Evil: Hi, I tried playing Jill’s campaign tonight and got stuck after the second snake fight, how did you get the… Dec 18, 02:28
on Resident Evil: Thanks Shork! I’ll add some of the notes you’ve found so far – hopefully in the future someone might be… Dec 18, 02:02
on Resident Evil: Thanks Danny, and thanks also for testing and confirming! I’ll update the page to confirm this! Dec 18, 02:01
on Resident Evil: I tried to beat the game and it seems like it’ll softlock after the Yawn 2 fight, since the cutscene… Dec 18, 00:37
on Resident Evil: Just wanted to say thanks so much for sharing this build of the game. I tested this tonight and did… Dec 17, 22:55
on Resident Evil: Man, back then I was so disappointed to learn the game got cancelled. With little access to the internet, I… Dec 17, 22:14
on Resident Evil: Sprites look great Simon! It is so crazy that so much work gets done and yet the project doesn’t get… Dec 17, 16:07
on Resident Evil: I’m pretty sure there’s no censorship behind the zombies dying on their knees. They did it like just to keep… Dec 17, 11:59
on Resident Evil: Good to see my sprites again after all these years. It wasn’t the most fun I’ve had on a project… Dec 17, 09:23
on Educational and bible titles preserved: Oh should add that I got a bunch of other related items available for download on my BBS that are… Dec 16, 03:45
on My Day On The Highway: Hey, no worries! I generally prefer to keep my full name in its native form even if it can cause… Dec 15, 21:48
on My Day On The Highway: Hi Gergely, my apologies – I have changed the single reference to “Patai” in the text to “Gergely”. Should I… Dec 15, 16:11
on My Day On The Highway: Just for the record, Patai is my family name, Gergely is my given name. Hungarian names are big-endian. ;) Dec 15, 16:07
on Educational and bible titles preserved: Hey Mark, Mike Miller who made it is still around too, I reached out to give him some props for… Dec 15, 12:52
on The Godfather: Hi Nik, that’s amazing about the hidden tunes in there – great spot and a lovely bonus at least from… Dec 15, 10:44
on First Strike: In 1984 the first strike doctrine referred to a preemptive surprise nuclear attack employing overwhelming force from USSR to USA… Dec 15, 10:12
on First Strike: There is a screenshot of First Strike at the bottom of this ad from Run issue 06, June 1984, page… Dec 15, 10:08
on The Godfather: Nik here again, super late response from me. FWIW, Justin unfortunately never responded to me… Nothing in the Sega version… Dec 15, 02:20
on The Big End: As a fan of top down racers on my A1200 I’d love to see this. Hopefully another update soon if… Dec 14, 13:20
on Warp One: Swedish Wikipedia entry for Greve Graphics (see https://sv.wikipedia.org/wiki/Greve_Graphics ) says: “Supercan (1986) Tillsammans med Soldier One utvecklades spelet Supercan, ett… Dec 14, 10:57
on Infinite Inferno: Ah that’s interesting! Thanks for sharing Gab72! So it seems that it just got leaked to the cracking scene, and… Dec 13, 21:35
on Skateball: Thanks Gaz and sorry for the delay! Just updated the page with a summary of the details you’ve dug up… Dec 13, 21:34
on Channel 8 Software games: Thank you so much Alastair! I’ll get the page updated now. Sorry for the delay too – just starting to… Dec 13, 21:20
on GTW Highlight No.15: Games That Weren’t talk at Zzap! Live: Thanks Stooart! You too! :) Dec 13, 20:08
on Pegasus And The Trials Of Perseus: Thanks Fabrizio – this is great work! Updated the page with the details, plus extra scans! I’ll get adding First… Dec 13, 20:02
on The Big End: Hi Tony. Stainy (who helped with this recovery from Craig) had tried to reach out to Adrian I believe -… Dec 13, 16:59
on The Big End: hang on guys, check with Adrian Brown , or i can.. i saw videos of it back in 2020, much… Dec 13, 16:52
on Educational and bible titles preserved: Thanks so much for having this available NIV and KVJ, I’m going to buy the Commodore 64 Ultimate on January… Dec 13, 15:34
on Albyon: The aforementioned ad was at page 121: https://archive.org/details/asm_magazine-1989-67/page/n119/mode/2up . The GB64 entry for “Die Fugger” (see https://gb64.com/game.php?id=2977&d=18&h=0 ), the other… Dec 9, 19:37
on Albyon: FWIW in a later issue of ASM (67/1989) there was an ad, in German of course: ” Die Programmierer von… Dec 9, 19:24
on Pegasus And The Trials Of Perseus: The GB64 I forgot to mention (facepalm): https://gb64.com/game.php?id=2837&d=18&h=0 Dec 9, 10:00
on Pegasus And The Trials Of Perseus: Addendum: via this GB64 entry on another Tymac game we learn Game Gems was employing Charles Teufert as a programmer… Dec 9, 09:57
on Infinite Inferno: I too have that one, since 1985 or 1986. It is a copied diskette not an original one, and it… Dec 8, 22:45
on GTW Highlight No.15: Games That Weren’t talk at Zzap! Live: Superb as ever, Frank. May you have a most lovely Christmas, Sir. Dec 8, 18:46
on Pegasus And The Trials Of Perseus: Pegasus and the other talking games by Tymac were presented at CES 1984 and developed by Game Gems Inc. according… Dec 8, 11:21
on Skateball: Apologies Frank, but it seems that a French-only version of Skateball was released for the Amstrad in 1989, but it… Dec 5, 11:59
on Skateball: The release history of this game is bonkers. The first magazine reference I can see that relates to Skateball is… Dec 5, 11:45
on Channel 8 Software games: These titles were discussed in a CASA thread back in 2012. There was a surprising development in 2013 that led… Dec 4, 22:24
