Covering unreleased and cancelled games and prototypes for the Commodore 64 computer. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Although the story of Daffy Duck is well documented on GTW for the Commodore 64, within the book is a detailed 12 page full story that covers all of the planned versions due. We speak to Ashley Routledge, Alan Benson, Ben Walshaw, Craig Wight, David A Palmer, David Saunders, Gary Antcliffe, Nigel Speight, Paul Tankard, Pete Frith and Richard Morton to tell as complete a story that we can about what happened to the game across all formats, not just the C64 edition.
Whilst doing research for the other versions, we were overwhelmed by the recovery of many assets for the Amiga version, thanks to graphic artist Richard Morton. However, it was the video footage of the Amiga version that was a big surprise in the absence of the game itself, recovered from an old VHS tape by David A Palmer:
With many thanks to Martin Inter, a number of early screens from actual released C64 games such as G-Loc, Dragon Ninja, Batman The Caped Crusader and Hammerfist have been added to this page. These show different sprites (in the case of Dragon Ninja), panels (Hammerfist). in game graphics (Batman) and vastly different and unused scenes (G-Loc). Continue reading →
Just a quick post to share some odd Ocean related C64 assets I found as I was tidying through some archived disks from Dawn Hollywood (Nee Drake) and Paul Hughes when backing up some old CDs:
These “Time Out” and “Game Over” screens I don’t recognise from anywhere and they were on an unlabelled disk, recovered as deleted files. Not fully sure what format they are, so its possible they may have colour data not showing.
UPDATE: Contributor Hank (see comments) has confirmed that the screens are from Pang! Added how it should look to the above gallery. Mystery solved, though they are slightly different overall, so earlier screens or possibly even from another build.
Then on one of Dawn’s disks is an unfinished/unused loading screen for Vindicators, which attempts to do some hires colouring. In the end it was kept to just a monochrome screen for the final release.
A set of curiosities which we hope you find interesting. Hopefully we’ll find out soon what the Timeout and Game Over graphics were intended for.
Originally starting off and named as Barbarian 3, this was originally to be a straightforward sequel to Barbarian 2, following a very similar structure. This was an early period of development when both Steve Brown and Richard Leinfellner were involved in the development.
Basically whilst the sequel was in development, Steve had already decided that the game would benefit being turned into a trilogy. So the once planned ending to number 2 was changed so that Drax escaped through a mirror at the end of the game to leave it open for a 3rd title.
The main major change was that the 3rd game would now scroll instead of being flick screen based. When an action sequence occurred, then the game would switch to a larger and zoomed in fight view for the 16-bit editions. The C64 would keep the characters the same size throughout.
Games That Weren’t is proud to present the long lost AtariSoft conversion of Joust, which was due for release back in 1984. You can now download and play the game as originally intended.
It is with massive thanks to Ken Van Mersbergen for the amazing discovery of the source code and compiling the game into a form that can be played. Originally Ken had planned to first show the game at the VCFMW event in September, but unfortunately it has been cancelled – hence the earlier release on Games That Weren’t today. You can read more about how Ken came to find the game and preserve everything within the main page itself:
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.