Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Porky Pig’s Haunted Holiday SNES prototypes

Something rather special now for you with Porky Pig’s Haunted Holiday SNES prototypes, consisting of builds from between 1st November 1993 to the 24th May 1994. What is particularly exciting is that one of the prototypes contains a series of subgames dropped from the final release and only briefly seen in magazine screenshots. That’s not all – there are tons of differences to be discovered, and this page only scratches the surface about them.

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Firstly the INTROS.SMC build from November 1993 has all the intros for all the levels as a test ROM. Using a special CMS flag screen by pressing Start, will allow you to change flags to get to different intro scenes. It’s a little confusing at first, but the READ.ME file will explain roughly how it works, and with a little trial and error you’ll get to browse each segment. Continue reading

Posted in: Preservation, Prototype, Super Nintendo Entertainment System (SNES) | Tagged: , | Leave a comment

Sensible Soccer Game Boy prototypes

Following on from the recovery of the complete and surprising NES conversion of Sensible Soccer, we have a set of prototypes for the released Game Boy edition with some minor differences leading up to the final release.

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Some of the builds don’t have much in the way of differences, apart from that the match length is crazily short for some reason. The most interesting of the prototypes seems to be “sensible-unknown1.gb”, which we think is likely to be the earliest of the prototypes (but with no accurate build date). Continue reading

Posted in: Nintendo Game Boy, Prototype | Tagged: , | Leave a comment

Kick Off 3 – European Challenge

1994 Anco

Platform: Nintendo Game Boy

Whilst digging through the Enigma Variations archives, we found an archive relating to an abandoned Game Boy original development of Kick Off 3. However, the approach to the development was interesting and resourceful.

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First of all, it seems that early on an attempt was made to simply modify the original Super Kick Off codebase and force a 2.5″ viewpoint with pre-existing characters. Present in the archive are two builds (which are practically identical apart from header differences) which show the standard Kick Off menus, but with the new perspective. Continue reading

Posted in: Nintendo Game Boy, Reviews | Tagged: | Leave a comment

LEGO The Hobbit – The Battle of the Five Armies

2014 Travellers Tales / Warner Bros Interactive Entertainment

Platforms: Sony PlayStation 3 and 4, Microsoft Xbox 360 and Xbox One, PC, Mac and Nintendo 3DS

Following the success of Lego Lord of the Rings, based on/inspired by Peter Jackson’s Oscar winning film trilogy based on the works by JRR Tolkien, Warner Interactive Entertainment and Traveller’s Tales (developer of previous Lego games) began work in 2013 on Lego The Hobbit. Again based on/inspired by Peter Jackson’s films, based on Tolkien’s novel.

The game was released in April 2014 but only featured the story from the first two films – An Unexpected Journey and The Desolation of Smaug – finishing with Smaug heading to destroy Lake Town. The final instalment in the film trilogy – The Battle of the Five Armies was due for release in December 2014 and it was reported at the London Toy Fair in January 2014 that DLC of the final film would be released following the release of the film. Continue reading

Posted in: 3DS, Apple iOS, Apple Macintosh, Microsoft Xbox 360, Microsoft Xbox One, PC, Reviews, Sony PlayStation 3, Sony PlayStation 4 | Tagged: | Leave a comment

World Heroes

1994 Working Designs / SNK

Platform: PC Engine

In the early 1990s, World Heroes (a popular Neo Geo fighting game developed by ADK and SNK) was being ported to the PC Engine Super CD-ROM by Working Designs. Known for their quality localisations and close collaborations with Japanese developers, Working Designs were said to have had a good working relationship with SNK, which included this unreleased port.

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According to direct conversations with one of the Shirley brothers at Working Designs (likely Don Shirley), the PC Engine version of World Heroes was reportedly fully complete. The port was being developed with direct involvement from the original Neo Geo development team, ensuring arcade-accurate gameplay and visuals within the limits of NEC’s hardware. Continue reading

Posted in: PC Engine, Reviews | Tagged: | Leave a comment

Splitz Game Boy prototypes

I loved Split Personalities on the Commodore 64, and I was massively surprised to learn that a Game Boy version was produced in later years called Splitz. It had completely passed me by, and I first discovered the game when finding a series of prototypes in relation to the title.

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The game works incredibly well on the platform, so if you haven’t played it before – I recommend checking it out. In the meantime, we have a series of prototypes of the game from various stages of development, and thankfully with dates for most. Continue reading

Posted in: Nintendo Game Boy, Prototype, Unused materials | Tagged: | Leave a comment

Micro Machines 1 and 2 Twin Turbo GBC prototypes

More prototypes added to the Games That Weren’t archive, where today we’re adding a series of Micro Machines 1 and 2 Twin Turbo prototypes for the Nintendo Color Game Boy. These all vary a lot, though we were unable to attribute accurate dates for all of them.

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MM2DEMO.gbc is one of the most interesting, as this seems to be a very early iteration where the Game Boy original game was being converted over and re-colourized. The music map is quite glitchy and the sprites are not yet reworked, but you can have a race and even see remains of the original title. There is likely more tucked away, though we think just the one level has been re-done. Continue reading

Posted in: Game Boy Color, Prototype, Unused materials | Tagged: , | Leave a comment

Trax

1993 Enigma Variations

Platform: Nintendo Gameboy

Our next entry into the archives is a very brief racing car game development that was being done by Roo Bowen for Enigma Variations back in 1993, and may have been based off their work for Nigel Mansell’s Grand Prix for the Commodore 64.

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This is an extremely early prototype for a first person perspective racing game and a neat track routine which you can accelerate and brake and move around a bit – but nothing else at this stage. It is possible that the prototype was just produced as a proof of concept and not taken any further. There is no evidence that a proper game was under way. Continue reading

Posted in: Nintendo Game Boy, Reviews | Tagged: | Leave a comment

ShockWave

1991 Digital Magic Software

Platform: SEGA Mega Drive

Described as a sort of strategic Space Harrier game, ShockWave sent enough shockwaves to impress magazines of the day for the Amiga, but did you know that a SEGA Mega Drive edition was later on the cards in 1991?

Thanks to an article with Digital Magic Software in June 1991 (published July 1991 in Games X magazine), they reveal that the group were bringing in equipment to do Mega Drive games, and Shockwave was being lined up as the first title. Continue reading

Posted in: Mega Drive / Genesis, Reviews | Tagged: | 2 Comments