Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

The Killing Tool

1996 Dynabyte

Platform: Sony PlayStation

The Killing Tool was to be a cyberpunk platformer created by Dynabyte Software back in 1996 for the Sony PlayStation and possibly other platforms too.

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Thanks to The Genesis Temple and gaming historian Damiano Gerli, we learn that Marco Caprelli and Paolo Costabel had started planning the game, and arranged for artists Alessandro “Talexi” Taini and Bjorn Giordano to create a portfolio/design pitch to send to Sony UK. The plan was to get in touch again after the summer to see if they were interested in the game. Continue reading

Posted in PlayStation, Reviews | Leave a comment

Son of Zeus

1992 Electronic Zoo

Platform: Commodore Amiga

Son of Zeus was set within the mythical era of the Greek gods, where an evil being has captured the gods within their lair and smashed the artefact that could save them into several pieces. Scattered around the kingdom, it is up to Zeus’ son Herakles to gather all the pieces.

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Shown throughout the press at the time, the striking thing about the game are the graphics, and just how huge they are, with what seems to be quite impressive animation. You must encounter Hydras, Gorgons and all kinds of other mythical creatures in your quest to save the gods. Continue reading

Posted in Amiga, Reviews | Leave a comment

Black Legend games

1993-1995 Black Legend

Platforms: Commodore Amiga and CD32

A short post for now to highlight a series of games that were due for release on the Amiga by Black Legend across a 2-3 year period.

The publisher behind titles such as Football Glory were covered in various magazines of the time, and were working on around 4 titles in total that were looking promising, but ultimately were never to make it to user’s screens. These titles were:

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On board a gigantic spaceship, the aim is simply to stay alive and navigate your way through a huge maze of corridors. In between the simple shooting action are a series of puzzles and tasks to open up further pathways into the ship. Sounds a bit like Obliterator by Psygnosis.

You start with a simple pistol and then upgrade to better weapons as you progress, but also have to deal with larger and more dangerous creatures. There are credits on the screenshot, which we can’t quite fully make out. Coder seems to be a “Geln Innsen” and artist is “Thomas Nobeng” – neither gives any results. Any ideas or anyone know of a better screenshot where we can determine the credits? Continue reading

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Chuck Rock 2 early assets

Many of you will remember the original Chuck Rock and its brilliant rock band title screen from the early 90’s. Although the game itself was nothing massively special, it revokes a lot of fun and happy memories for many of us.

It was therefore no surprise when a sequel was announced by Core Design, this time with Chuck’s son as the main protagonist. The game was released in 1993 for a variety of platforms, including Commodore Amiga, SEGA Genesis, Mega CD, Game Gear and Master System.

Continue reading

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Star Trek V: The Final Frontier

1989 Mindscape

Platforms: Atari ST and Commodore Amiga

Thanks to contributor Robin Gravel, we have learnt of yet another unreleased Star Trek game in the shape of Star Trek V: The Final Frontier by Mindscape in 1989. Released on the PC, the Amiga edition was shown on the back of the box, but was never to surface, along with a planned ST edition that were to appear later in early 1990.

amiga screen startrek

The game itself was a mixture of genres, including fighting scenes and 3D space combat sequences. The space sequences are all controlled via the bridge of the Enterprise, with a wide range of commands to give orders to your crew or various actions in the game. Continue reading

Posted in Amiga, Atari ST, Reviews | Leave a comment

New final release of Worron (C64)

Happy Sunday everyone! 

A lovely surprise today, where author of the unreleased Firebird game Worron, Richard Paynter got in touch to provide GTW with an upgraded and fixed version of his 34 year old game.

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After GTW recovered Richard’s work in 2015, it was found that the game wasn’t quite finished in places and there were a number of issues which made it impossible to complete without cheats enabled. It was something that bothered Richard for a few years, so this year he decided to decompile and fix it all.

Not only has he fixed a lot of the collision and crash issues, but he’s added an introduction picture and a variety of music and sound effects to round off and polish up the game he created when he was just 17 years old.

Check out the full story here and grab a copy for yourself to check out – yet another new and complete C64 game for your enjoyment and a happy outcome for a game once lost.

Worron – Firebird

Posted in Commodore 64, GTW64 news, News | Leave a comment

The Great Giana Sisters

2010 TRSI64

Platform: Commodore Vic 20

I’ve seen some amazing developments over the years for the Vic 20 – a proper decent conversion of Manic Miner, isometric games in the style of the classic Ultimate titles and now a conversion of the classic C64 Super Mario Bros. rip off The Great Giana Sisters.

This was no official development being created back in the day at Rainbow Arts, but an unofficial conversion by TRSI64 back in 2010. Unfortuntaely this impressive looking conversion only seems to have got as far as scrolling most of the level data – with no main character or enemies implemented. Music is also missing – but what we have is something that looks very close to the C64 classic.

It is seriously impressive, even at this very early stage – and it would have been interesting to see the sprites implemented and how they would have come out. Possibly the SID music could have maybe been emulated through Aleksi Eeben’s impressive Sid Vicious player.

Things have clearly stalled with development, which is a huge shame. Hopefully we’ll get to hear from TRSI64 to learn more about the development and if it got any further than what we can see here. Maybe some day they may return to finish it off.

With thanks to Fabrizio Bartoloni for the heads up.

Source: https://giana-sisters.fandom.com/wiki/The_Great_Giana_Sisters_(Commodore_Vic-20)

Posted in Reviews, Vic 20 | Leave a comment