This section of Games That Weren’t brings together in-depth features, developer interviews and articles exploring the world of cancelled, unreleased and prototype video games.
Discover behind the scenes insights from developers, uncover the stories behind lost projects and explore detailed features covering game development, unreleased titles and preservation efforts across multiple platforms. These articles provide a deeper look into the history of games that never made it to release, along with rare insights into how projects evolved, changed or were ultimately cancelled.
Use the A-Z index below to browse and explore the full collection of features and interviews.
A
- A chat with David Jolliff
- A tribute to Micro-Antics (Commodore, Commodore VIC-20)
- Alligata Masters and Maniacs SFX bits (Commodore 64 (C64))
- An interview with Craig Kelsall
- An interview with Franck Sauer
- An interview with Geoff Phillips
- An interview with Nigel Kershaw
- Andrew Holdroyd talks briefly about his C64/Vic 20 days
B
- Bob Harris and the Secret of the Killer Bees (Magnavox, Magnavox Odyssey 2, Magnavox Odyssey 3)
J
- Jonathan Kendall collection (Commodore 64 (C64))
- Joust (C64) found! (Commodore 64 (C64))
L
- Lost Freescape demo games and bits (Commodore 64 (C64))
- Lost Vic 20 games (Commodore VIC-20)
M
- Martin Holland – a tribute
- Meantime – a top RPG lost game (Apple II, Commodore 64 (C64))
S
- S.T.U.N Runner, better on Speccy? (ZX Spectrum)
- Simon Butler – Lost Arc Dev games (Atari ST)
- Simon Cooke and the Sam Coupe (SAM Coupe)
- Super Productions Software games (Commodore VIC-20)
T
- The Commodore Force that never was (Commodore 64 (C64))
- The Endless Maze algorithm (Atari 2600 / Atari VCS)
- The history of Berserker Works Ltd (Commodore 64 (C64), PC)
- Tony Gibson – a tribute/obituary (Commodore 64 (C64))
