Dungeons, Amethysts, Alchemists ‘n Everythin’ was to be a simple text adventure created in GAC and converted from the Amstrad/Amiga/ST (Amiga we don’t think was GAC related) release of the same name. We have confirmation that a C64 version was in fact planned, and even Gamebase 64 have an entry which anticipates that a C64 version may have existed…
Apart from details about the actual game from other websites talking about the Amstrad/Spectrum versions, we know little about the C64 conversion or if anything was actually ever started. It seems odd that a simple GAC game would not have got completed or hit production troubles.
Thanks to contributor Strident, we learn that the game originated on the Amstrad CPC and was written by Richard Robinson, using GAC. Barry Jones produced the Atari ST port using STAC (ST version of GAC) and Justin Leck was responsible for the Amiga version. The ZX Spectrum version is still at large.
Strident confirms that the only other two mentions of the C64 version they have spotted are in the Adventurers Club Limited Dossier 23 & 24, in a news articles saying the game was coming to Spectrum & C64. Also in a review in the German publication ASM October 1987 (page 88) where it’s listed as one of the formats the game is available in.
The game itself was a typical adventure and described by some as being quite easy and for beginners. It is a bit silly in places and pokes fun at the adventure genre in general. There are also plenty of sexual innuendos throughout the game.
Still very much early days for this one, but here’s a rubberstamped GTW entry so we can find out just what happened to it…
Contributions: John Christian Lønningdal, Paul Morrison, Strident