Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
Whilst digging through the Enigma Variations archives, we found an archive relating to an abandoned Game Boy original development of Kick Off 3. However, the approach to the development was interesting and resourceful. Continue reading →
In the early 1990s, World Heroes (a popular Neo Geo fighting game developed by ADK and SNK) was being ported to the PC Engine Super CD-ROM by Working Designs. Known for their quality localisations and close collaborations with Japanese developers, Working Designs were said to have had a good working relationship with SNK, which included this unreleased port. Continue reading →
I loved Split Personalities on the Commodore 64, and I was massively surprised to learn that a Game Boy version was produced in later years called Splitz. It had completely passed me by, and I first discovered the game when finding a series of prototypes in relation to the title. Continue reading →
More prototypes added to the Games That Weren’t archive, where today we’re adding a series of Micro Machines 1 and 2 Twin Turbo prototypes for the Nintendo Color Game Boy. These all vary a lot, though we were unable to attribute accurate dates for all of them. Continue reading →
Our next entry into the archives is a very brief racing car game development that was being done by Roo Bowen for Enigma Variations back in 1993, and may have been based off their work for Nigel Mansell’s Grand Prix for the Commodore 64. Continue reading →
Mark Greenshields and Darren Melbourne have a great chat with The Retro Hour podcast this week about how they got into game development, and the birth of Enigma Variations. Including discussions about the recent recovery work through Games That Weren’t: Continue reading →
Described as a sort of strategic Space Harrier game, ShockWave sent enough shockwaves to impress magazines of the day for the Amiga, but did you know that a SEGA Mega Drive edition was later on the cards in 1991? Continue reading →
Following on from the NES Pugsley’s Scavenger Hunt prototypes, we bring you two more this time for the Nintendo Gameboy. One is dated from the 22nd April 1993, though the other prototype is unknown – but we believe it is slightly earlier. Continue reading →
Today we are bringing you a very early test build of Croc on the Colour Gameboy which is of part of the first level map, but with a lot of content and presentation missing at this stage and no enemies or collectables. Score panel isn’t finished and contains junk characters. Continue reading →
Missing for 33 years, and eluding GTW for 26 – we are at long last proud to present one of our holy grail titles with the release of Nigel Mansell World Championship on the Commodore 64 by Gremlin! Check out … Continue reading →
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