Covering unreleased and cancelled games and prototypes for the Commodore 64 computer. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Slightly slower month as the days get hotter, but here is another GTW64 update for the month. This month we take a look at an Alternative Software game that never was, but has been out there for some time. Details of a strange planned reworking of S.T.U.N Runner with a Duck protagonist that was found lurking around in the code of Dreamraider. An obscure early German adventure game that is missing from GB64 and much more. Enjoy!
Recently my good friend of 27 years, Jason Kelk, sadly lost his 15 month battle with COVID. It’s still sinking in that he’s no longer with us, so to try and help process things I wrote a blog post about my memories of meeting Jason and the time we spent over the years.
It’s been written freely and from the heart, so its quite a long piece, but hopefully gives an insight to what a good friend he was.
Still just about managing to sit at the computer long enough in the heat to produce another GTW64 update for a new month. This month we have a 30+ year long lost Kele Line game recovered, a 32 year old RPG preview recovered, details of an Artic game conversion never released and a big list of updates to pre-existing entries. Certainly check out the updates to Worron if you have missed the other news posts this month. Enjoy!
There are some nice surprises that turn up from time to time in the C64 scene, and one recent one has been the surfacing of the Tape / Disk masterer of Edge/Softek’s conversion of Shao Lin’s Road on the C64.
Thanks to Nawfal Firas who found the disk in their collection, it was passed onto archivist John Watson, who has produced a G64 image of the disk for posterity.
Below you can find a download of the image, plus scans of the disk itself and instructions on how to run and compile the master. It is very likely to be exactly what was mastered as the final game, and therefore no differences. However, this is an important preservation of what was used to create the final copies of the game that people loaded up. And as fellow preservationist Havar Bruvold Hojem perfectly summed it up – “A peak behind the curtain”.
Thank you to Nawfal Firas and John Watson for their fantastic work.
A lovely surprise today, where author of the unreleased Firebird game Worron, Richard Paynter got in touch to provide GTW with an upgraded and fixed version of his 34 year old game.
After GTW recovered Richard’s work in 2015, it was found that the game wasn’t quite finished in places and there were a number of issues which made it impossible to complete without cheats enabled. It was something that bothered Richard for a few years, so this year he decided to decompile and fix it all.
Not only has he fixed a lot of the collision and crash issues, but he’s added an introduction picture and a variety of music and sound effects to round off and polish up the game he created when he was just 17 years old.
Check out the full story here and grab a copy for yourself to check out – yet another new and complete C64 game for your enjoyment and a happy outcome for a game once lost.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.