In unreleased game space…no one can hear Alien Trilogy scream. A Game That Wasn’t for the SEGA 32X.

1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 5.00 out of 5)

Way back in 1994 the Doom-style Alien Trilogy was slated to come out across just about all platforms.

It came out on the Playstation, PC and Sega Saturn back in 1995 but proposed 32X and Sega CD versions never materalised. It’s not known if the game would have been a 32X cart game, a stripped down Sega CD game, both or a 32X CD game.

The game uses a similar if not the same engine as Doom, which did come out on the 32X so it’s likely the machine could have handled the game on a processing power level, if not on a memory level. But appalling sales of the 32X likely encouraged little demand for sustained support for the hardware from software developers.

Despite our best efforts we’ve been unable to verify whether the game was ever even planned let alone worked upon. This is after speaking to numerous people who worked on the game on other systems or for the same system around the time.

It started when we emailed David Leitch, who was recently interviewed by Retro Gamer magazine for a retrospective on his work. We emailed concerning his work on the 32X around the time of Alien Trilogy’s development. Sadly he didn’t know anything about it so the search continued, via Greg Michael, who did the PS One version, Keith Burkhill, who did the Saturn version, Rob Hylands, who worked on the Saturn at the time and ultimately Peter Jones, who produced the lot.

Everyone answered except Peter and everyone was extremely helpful in providing any memories they had of the era and any names they thought might help us in our search.

Yet sadly this is where the trail goes dead. We contacted Peter through his current company Zattikka but sadly didn’t receive a reply. Obviously we don’t want to pester the poor guy, who no doubt has better things to do with his time than answer random questions from some online nerds, so the trail has gone dead.

Allegedly early development of the game is ‘well documented‘ but our own email trail would suggest that it wasn’t even know among people working on the game for other systems. In fact, it seems the only evidence of the game we have to go on is the December 1994 issue of Game Player’s magazine, where the game was listed as ‘fairly definite for US release’, which was obviously something of an exaggeration. There are some online screenshots of the game and a projected cover, but it’s difficult to ascertain how much they are home-made mock-ups or shots from other ports.

An educated guess would suggest that any planned version of Alien Trilogy didn’t get very far. The fact that the people associated with the other version have never heard of it implies it may have been mooted but never worked on properly.

My own instinct is that a 32X Sega CD version was mentioned, perhaps discussed by the producers but quickly upgraded to the Saturn once it was obvious that there was no future for the Megadrive add-ons.

The case remains tantalisingly open despite the high likelihood that the game never got past the discussion phase. If you know anything further about this game please get in touch!

We owe a big thank you to everyone who kindly took the time to answer our questions and emails, including David Leitch, Greg Michael, Keith Burkhill and Rob Hylands. Peter we will add your name to the list if you get in touch! 🙂

Gallery  (Thanks to Ross Sillifant!)

32 Responses to In unreleased game space…no one can hear Alien Trilogy scream. A Game That Wasn’t for the SEGA 32X.

  1. Ross Sillifant says:

    Just a small point:

    The Computer And Video Games Jaguar AVP Preview scans were from my personal collection i have sat on for over 20 years and i paid to have scanned.

    The only sites i gave permission to host these have been:

    Atarimania, Games That Weren’t, Unseen64 and AVP Galaxy.

    If they appear elsewhere without my permission, they will have been stolen in effect.

  2. Ross Sillifant says:

    Looking back at Alien Trilogy, given that the game used sprite-scaling to animate the various Aliens and human foes you came across (very blocky and dissapointing as so much of the pre-release hype had been about Acclaim’s use of Motion Capture, which seems to have gone on the cutscene sequences instead), it does make me wonder about the games Mega CD/32X? origins…

    The hardware in both ideally suited to handle such routines…

  3. Ross Sillifant says:

    Thanks Frank, Appreciated.

    Details of content removed from PS1 Alien Res:

    Paul Crocker, Alien Resurrection Interview:

    SG: In the game’s early days, there were reports that the hydrophonic gardens (from the exciting action sequence in the early movie scripts) were to be included in the game. Now it seems they never made it. What happened to them?

    PC: Although these areas were built, they unfortunately didn’t fit in with the final direction of the game.


  4. Ross Sillifant says:

    The misc Predator/Aliens+AVP Magazine content i forwarded to Unseen64, if anyone’s interested, can be found HERE:

  5. Ross Sillifant says:

    Another AVP game that never was:!gallery-grid/c16zi

Leave a Reply to fgasking Cancel reply

Your email address will not be published. Required fields are marked *