Documenting unreleased, cancelled and prototype games.
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1991-1995 Ocean Software
Platforms: Atari ST, Commodore Amiga, SEGA Mega Drive and Super Nintendo
As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you. The book contains a detailed 14-page full story about the game’s various developments, talking to many people involved in the different iterations undertaken. Check out our growing Bonus Content page for more materials added over time.
Below are a selection of character concept sketches, sprites and screenshots, most never seen until now, which have been kindly provided thanks to artists Mike Marshall, Ray Coffey, John Lomax and John Reitze to share with you.
Emulation screens from the brief final iteration by Bobby Earl. Please note, even though we are getting regular requests, at this moment in time we are not allowed to release the ROM recovered. The key thing is that it is safe and preserved, and it is hoped the situation will change in time.
SNES sprite assets
Click some of the screens to see the animations running converted from .ANN files.
Other assets and related images
Various SNES related magazine scans
During our book write-up research, we purchased issues of Edge, Super Gamer and Games World to try and carry out as hi-res scanning of some screenshots as we could to potentially print in the book (but never did in the end). Other scans were found via other online magazine archives such as archive.org and Abandonware Magazines.
08/08/20 – Additional scans added thanks to Daniel Nicaise, which show one of the other Mode 7 levels. Some scans give details about the second iteration itself.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.