1996 Reverse Logic
Platform: Commodore Amiga
Following on from our recent addition to the archives of Fatal Mission, we add yet another title that was being worked on by Ola Zandelin.
This time, instead of a 2D platformer, Ola decided to jump into the challenge of trying to write a texture mapped 3D game for the Commodore Amiga. One of the attempts was a 3D driving game called Truxz, which would be created by both Ola and Rodrigo Perez on both code and graphics.
André Zandelin would provide electric guitar samples, which would be used by Ola, who also created all the music and audio for the game as a whole.
The title would promise around 9 different types of weapons, many different tracks across different terrains, raytraced graphics, a shop and the usual promise of “superb gameplay” like most people do.
Unfortunately the game was never to be. Ola stated on his web page on the game that the Amiga had a slow CPU and didn’t have the chunky-pixel mode that the PC did (which was very useful for the new wave of textured 3D games). The game was far too slow, and so it was scrapped.
It isn’t quite clear just how far the game had got, though one of the screenshots suggests that a preview was produced – though we’re not sure if anything actually ever made it out. There doesn’t seem to be anything playable online.
It is hoped to learn more from Ola and Rodrigo about the title, and maybe see if anything could be shared in a playable form.
With thanks to Grzegorz Antosiewicz for the heads up about the title.