Fatal Mission

1993 Ola Zandelin and Robert Hennings

Platform: Commodore Amiga

As the archive continues to grow, so does the sadness to see that there have been so many games started and never finished over the decades of the games industry. Here is yet another tragic loss, with this neat action game that was due back in 1993 for the Commodore Amiga.

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Fatal Mission was an ambitious title that was being created by Ola Zandelin and Robert Hennings, where they wanted to create a new cinematic style adventure that would take cues from the classic Another World.

Instead of vector style graphics, this game would however feature bitmap graphics drawn by Robert, an already established painter, but one of his first (if not the first) pixel works on a computer. As you can see from the screenshots here, it looks like he took to the Amiga like a duck to water.

Ola would be handling all the programming, as well as some additional graphical work, music and audio works. Erik Christensen would also provide music for the game too, rounding up a good solid team working together on the title.

In a 2013 interview with AmigaPD, Ola suggests that something was started of the game and was playable to a degree, but it never got finished due to a lack of time and experience with trying to get everything pulled together and planned out properly.

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The complexity of the game meant that there was a lot of scripting and planning required compared to a standard arcade style platform game, so that was that. It isn’t yet known what the plans were for the game, but with the ambition of it, its no doubt it would have been sold in some way.

It isn’t known if any playable builds still exist, and we hope to learn more soon from Ola to see if there might be a possibility of adding some downloads to the site. It seems promising, as Ola did have a series of screenshots captured from an emulator of some kind.

With thanks to Grzegorz Antosiewicz for highlighting.

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