Yet another game at the early stages of trying to find out more. It is believed that the game was to be called Epsilon (see panels in graphics), the game being done back around 1988 time with Andrew Morris.
The game was apparently around 80% complete, but never finished by Tony due to personal circumstances. Sadly it would have been his final game. Luckily Andrew had all his graphics and very kindly passed them onto GTW64 for preservation. Sadly no executable or code was to be found of the game itself.
The game was to be a cross between Defender and Space Taxi, and featured a number of colourful levels – some of which later inspired the Amiga game Kid Chaos. As you can see from the gallery, the game was taking shape very well!
A space ship could be flown in two modes:
- Fight – where the ship handled quickly and featured weapons to help you battle oncoming enemies (Defender style)
- Land – where the craft took on Moon Lander type qualities enabling you to pick up robots (Space Taxi style).
The game would well have been an interesting mix of two game styles and Andrew felt would have been success if it had been released.
Hopefully some day we will find out more about this game and see if it can be saved. It sounds potentially like a superb title that never was! Check out the graphics for now!
Contributions: Andrew Morris
Andrew Morris speaks about Epsilion:
“This game was 80% completed but due to the personal circumstances of the programmer, Tony Kelly, never finished. It would also be his final game. It was a cross between a Defender style game and Space Taxi. The game featured a variety of colourful scenarios, some of which later inspired the Amiga game, Kid Chaos.
A space ship could be flown in two modes: 1) Fight – where the ship handled quickly and featured weapons to help you battle oncoming enemies (Defender style) and 2) Land, – where the craft took on Moon Lander type qualities enabling you to pick up robots (Space Taxi style). All indications were that the game would be an interesting mix of two game styles and I like to think it would have been a success if it had been released. As I write, the graphics theoretically exist but I have not checked the disks for 25 years, so there is every possibility that they no longer work.
The game I designed with Tony Kelly would (it was hoped) have gone out as full price, maybe with Gremlin. We’d have tried full price first and then resorted to budget if there wasn’t the interest. We did put in a lot of effort though, more than we would for a typical budget product. It would have been released in 1986/87.”