A graphically superb looking Pang clone from the publishers of PP Hammer, Ooops Up promised to beat the Ocean single screen game, where you had to shoot various circles which broke into smaller ones.
Although fully released on the Amiga, the developers struggled with the C64 edition due to sprite limitations, so developers Digital Excess convinced Demonware that the C64 version wasn’t viable to continue.
The game had only got as far as a half decent intro sequence with cool digis and a quick prototype with some nice graphics, but it was lacking most of the game mechanics to be fully playable by the point of Digital Excess wishing to cancel. The final build of the game was snuck out as a crack release many moons ago.
Certainly it is more than what magazines got to see of the game, which was mostly just a blip on the Commodore Format scanner. It does seem odd though to cancel a title that most certainly was doable, especially after seeing Pang’s release.
Sadly this means the title is “case closed” with nothing more to find or recover. At least you can get a glimpse of how it was shaping up early on.
Contributions: Se7en of Digital Excess
Se7en of Digital Excess speaks to GTW about work on Oops Up…
“Ooops Up was supposed to be produced by Digital Excess for Demonware and it wasn’t released for the simple fact that it was never finished. The game concept just didn’t work too well with the C64’s sprite limitations and so Digital Excess and Demonware agreed to drop the C64 version. The demo available on your page is exactly what was finished of the game, the basic graphic layout (by no way close to anything the final version would have looked like when in game graphics are concerned) and a simple player movement routine. It isn’t really playable (as you will notice when trying to pick up the bonus on the left or trying to actually shoot the bubbles). The sole purpose for this “preview” was to give Hitmen something to release when the cracking scene on C64 basically was coming to it’s end.”
Se7en of Digital Excess.